[quote=“Coolthulhu, post:2731, topic:5570”]Alternatively the function to repair could be moved out of tailor’s kit and added as a separate function of the item.
That would allow using it with ‘%’ menu.[/quote]
I may have missed some point here, but, here some though
I don’t see much improvement with this. It would require me to do
% => going trough this messy menu that need quite some improvement to be worth it => select the clothe
instead of what it could actually be with a swap of line that wouldn’t take much time i think, unless something is tied to the order
i = > tailor’s kit button you can set with “=” => select clothe => enter if you repair/fit, or move if you upgrade
A real improvement for me would be a separate new button unused on my keyboard (there is still some) that do
Button => select item (clothe, weapon, ground item)=> repair/fit/improve it while using any kit/soldering iron/welder/ car welder that is required (no menu if only one possibility)
So to repair/etc you only need to “button-select clothe” and maybe, maybe, select which kit you want to deplete; and the soldering iron will be melted with it, avoiding to check if you need either it or a sewing kit
It would also allow us to drop it in the base and forget about it until you reload it (or even better, use it as a requirement only and use sinew/stuff around you as well; no reload. padding/etc could still be tied to the second kit like now)
Faster (1 less pressing required), less thinking required for the user (checking requirement iron/kit automatically), possibility to repair at “home” without picking it or search for it like the other tools. And way more work to do.
But I really hardly see any good thing from the % menu. thing move in, shortcut aren’t here, cluster with useless stuff that could have been moved out (cutting a bar ? really ? just add it with the (e)xamine like you do when you look at a crate, no ?). even if it’s finished, and thing looked nice, it still require a button to open it, so it would be as the same as using the right button we already have. (that’s it, unless some have bad memory and can’t bare to remember them. A newcomer is better using the “Action menu” to learn the shortcut required for any action at this point)