Needful things (simple additions to improve the game)

I do not use the go bag, it seems a bit too specific for the average survivor’s needs. Perhaps a more modest version, a crafter’s version, or just expanding the inputs could turn this from an interesting idea into something that I might actually consider using for practical reasons…

I would like having a profession that gives you one of those and basic clothing.

It’s as precisely the National Guard issue gear as I could implement in DDA, and is what NG soldiers theoretically have packed to Go should they be called up. They’re not intended to be something the average survivor would pack.

Additional/lesser bags suitable for civilian use would probably be merged, though!

"Corpses. CORPSESES! Can’t I… use them for something?"
On that day, Rib Armor came to be. Just pick out your favorite ribs, hope there’s some meat left on them and sew that mess together into shin guards, arm guards or whatever else you feel like getting sick over. Unhealthy, very gross and generally just psychotic in nature. Rib Armor. It’s what’s not for dinner.

We allready have bone armor, just make it so that corpses can give skin and bones.

Additional/lesser bags suitable for civilian use would probably be merged, though![/quote]

This would be a great idea!

I’m pretty sure I’ve already seen duffel bags in the game, which pretty much serve this purpose, no?

Packed duffelbags man.

Take it apart to get food, clothing and bags.

Stimulants need to stop lowering the character’s tiredness. If the Stimulants condition can be made to temporarily lower effective tiredness, that would be ideal - otherwise, the raw stimulant effects oppose tiredness penalties, so the game wouldn’t be far off.

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New vehicle- “Stretchers” in hospitals.
Very Light Frame + Caster Wheels + Bed, perhaps doubled for a 2-long vehicle.
Spawn 1-2 in hospital foyers.
If the occasional one would spawn near an ambulance that would be excellent.

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We still need and option like ‘read till all recipes are learned’ or something similar to cut down on some pointless keypressing.

Your answers are prayered!
Instead of reading to learn recipes, you can make recipes using the book as a reference, and every time you craft something you have a chance of memorizing it.

[quote=“AseaHeru, post:248, topic:5570”]Packed duffelbags man.

Take it apart to get food, clothing and bags.[/quote]

Exactly.

[quote=“MrFrodo, post:250, topic:5570”]New vehicle- “Stretchers” in hospitals.
Very Light Frame + Caster Wheels + Bed, perhaps doubled for a 2-long vehicle.
Spawn 1-2 in hospital foyers.
If the occasional one would spawn near an ambulance that would be excellent.[/quote]+1 for stretchers.

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Oh yeah, +1 for stretchers.

Just make sure they can hold a corpse.

That’s called a gurney in America, a stretcher is the more basic type of litter that you carry.

Give me a recipe that lets me put wads of useless paper currency inside a briefcase and then add a unique area spawn that’s a deal gone bad at an old hotel, several men killed from gunshot wounds and two dead men with pistols near the edge of an empty fountain filled with broken glass with a “cash-filled briefcase” on the ground nearby. Please :smiley:

As for other move reference terrain encounters you could add a bridge over a river with an NPC that forces the player to answer several challenging riddles to cross…

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that’s not entirely true, In New England they are called Stretchers, litters are still called litters.

I have seen them called both. The larger ones are normally always called gurneys, whilst the ones that fold up are called stretchers.