Needful things (simple additions to improve the game)

Ability to put all the monies off my cashcards into an account in one hit rather than one at a time would be nice.

So, I cut the sleeves off a leather jacket to make a vest. Where do the sleeves go?
My point being that some crafts really should leave you with some spare parts. A few leather scraps in this case.

not sure how tricky multi-output recepies are likely to be, I had suggested that w/relation to chemistry specifically.
(h2O+energy=h+2O two useful ingredients acquired from solar farms+water)

oh, stretchers potentially have all sorts of goodies on them, I occasionally work in an ED, and those things have oxygen, pneumatics, defibrilators, and all sorts of first-aid stuff.

It’s kinda interesting to think about… the idea of defibrillators. What would we do with them other than salvage them for batteries and electrical components? Makeshift tasers? Would be a pretty cool weapon if it could actually do something to a zombie, with them basically not feeling any pain, I doubt they get paralyzed by electricity. A defib kit built into a pair of boxing gloves maybe? I had fun tazing the crap out of an npc that ran up to me with no weapons, told me to drop my rifle and then attacked when I easily refused. Seems like it would be a lot more fun sayin’ “Good night, Gracie” with a double defib contact combo :smiley:

Defib punch gloves. One big spike on each insulated mitt, one big zap. Probably has to charge up.

^ 'Ol Dead Rising weapons, here we go again.

How about rings for six-packs of aluminum cans? Packing cans into rings reduces their volume (easier to carry and organize), accessible via a crafting recipe. I always thought it was strange how I can’t find a sixer of beer anywhere.

L.O.L. I can imagine using a defibrillator on a zed and having it turn into an N.P.C… A bit too silly to consider, but a funny thought…

Dude you ever taken any amphets? You got enough you can stay up for a month straight, I’ve known people to do it.

Meth.

Making nuclear plants /not/ go hyper-critical if unattended. Most of these systems have emergency shutdown buttons everywhere (in the bathroom) and automatic fail safe.

an option to have the game warn you before going over difficult terrain.

I’m constantly screwing myself by accidently walking into bushes/windows while fighting zombies.

This is a cool idea!

Chernobyl is really the outlier of things going to shit. Most nuclear plants are pretty good at keeping themselves from blowing up at the first sign of danger.

The only time a plant would be at risk of going critical would be if it suffered an earthquake or tidal wave or bombing.

There are nuclear power plants in the game?

Whales wanted 'em but never implemented.

Dude you ever taken any amphets? You got enough you can stay up for a month straight, I’ve known people to do it.

Meth.[/quote]
Must be a lovely hangover.

Mostly consisting of sleeping for a loooong time.

Other needful things: Towels should be able to be (a)ctivated to remove bile blindness caused by boomer zombies. Also, you need to be able to wear a Towel to make you blind. Perhaps some crafting recipes for folding a towel into a towel turban, towel skirt, and towel cape as well :smiley:

Acid is acrid, and stings the eyes and nose, causing watering and pain. I suggest that if a player doesn’t have a certain degree of mouth or eye protection when exposed to acid (puddle, spit, or otherwise) they suffer a perception/pain penalty for a period of time.

You can use the towel to remove bile from boomers.

The pain already does a good job of that.

You can? I tried that the other night on 1637 and it didn’t work. Guess I’ll try again.