[quote=“RAM, post:2447, topic:5570”]Some people do not see makes and models when they look at a motor-vehicle. I mean, sure, they are printed on the thing, but I am more interested in what it is made out of and how it operates and the name really doesn’t have any correlation to that so it is a piece of information that I can just throw away. So it would be grand for immersion for some people, so not a bad thing, but it would also be nice to have actual useful flavours to go along with that. You could have old vehicles and rusty vehicles and well-maintained vehicles and repaired-after-a-major-accident vehicles and vehicles that have been converted to run on a different type of fuel and vehicles with the tops sawn off… If vehicles had zero to three such traits and were generated accordingly, which presumably is already partially implemented with their selective disablement, then that would be something that could make the vehicles feel as though they had a history that lead to them being abandoned rather than just being randomly splotted down because it is a road and roads have vehicles…
It’d also be nice if vehicle damage affected performance, red tyres partially losing traction, red engines losing power and efficiency, red containers losing contents and creating stains over time… Red parts could also be more prone to damage, although that might create an unpleasant cascade effect hat would all but force people to stop and repair their vehicle after ever scratch…[/quote]
I guess I could see that, but then why not make vehicles come labeled with their class. As of now I really don’t even understand the point of labels on cars