This mod aims to provide casual clothing (for roleplay purposes), light armor (Leather, bone) Medium Armor (Upgraded Leather, Chittian, Kevlar), and Heavy Armor (Steel, Powered, and beyond) For mutated players. After a small amount of discussion in this thread and an attempt to build a different version I’ve reduced the scale to what is proposed above. The armor will be balanced out as best I can swing to accommodate for your character more or less jury rigging two sets of the same object into one big one. (Mostly translating to an about 95% increase in weight, size in inventory, and in some cases encumberment, and volume.)
These assorted recipes will be added to various existing books, as well as automatically added as the player gains skill in particular sets. (EG at the same level you can make Cargo Pants you’ll be able to make “XL” Cargo Pants.) I’ll also be looking into a more fitting term for mutant tailored clothing than “XL”
To an extent, this will probably be viewed as unbalanced still, so use it at your own discretion.
[Spoiler=The Before]
Prior to the method sketched out above I had another view for this mod, making XL versions of everything in the game. I, slower than I care to admit, came to realize that nearly doubling the number of items in not only probably wasn’t worth the effort but probably was a bad idea as well. Not to mention the absolutely absurd number of items was quickly decreasing the number of ‘quality’ items were going to be in the mod, as well as having several hundred “Jacket + Jacket = XL Jacket” recipes seemed pretty tacky.
So I changed the scope of the mod, though I may be giving a few nicer things in return ;P[/spoiler]