That is an amazing idea, on my 3840x1600 monitor its hard to appreciate the work that goes in to all the clothes layers without zooming right in which hampers actual gameplay. So this enlargement of humanoid models is genius.
Bug note: I noticed that seagulls and some acid-zombies (not sure which one) are showing as ASCII letters with the Ascension mod (which is basically PK Rebalance)
Is there a way to fix the textures to work with linear filtering (when zoomed), so you don’t get the odd outline around all texture edges? I understand why the artefact is there and apparently the solution is to add more buffer to the edge of the tiles, is that a thing that is not too hard to do?