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Could you fix Artyomâs Gun emporium, or consolidate the fixes into a central place?
Oh yeah basically the scopes with that mod donât actually accomplish anything that I could measure. I think artyom assumed that sight dispersion worked like regular dispersion.
Hey folks, sorry for coming on randomly but my name is Duros, not Duro lol
I want to thank you Noctifier so much for keeping the mod going, and want to apologise for any issues my ancient and amateur coding has caused, and Iâm glad youâre all still liking it
Hey Noctifier, youâre doing the lordâs work here. Just wondering if you have any more mod resurrections planned. I picked up the game maybe a couple months ago, so I donât know what mods were good in the past, but I havenât been able to get Arcana to work. I heard there was some kind of drama between the creator and Kevin, so idk if the launcher version is ever gonna work. YOU"RE MY LAST HOPE, NOCT! YOU"RE THE CHOSEN ONE!
P.S. Duros seems to want the apostrophe removed from his name for his doings. Just sayin
Can you update the Animatronics mod?
Not sure if youâre still on this, but the Mutation Changes mod was neat.
I like the idea of it, but quickly found it was broken in one regard; the Chimerical Protection Mutation was impossible to get, because it was impossible to have both Lightly Furred and Scales simultaneously.
Just today, I was editing my copy of the mod to fix that so you could get it with the Rough Skin mutation (a halfway point between the requisite mutations).
Personally, I want to know how to make the mod compatible with the Ascension Version of PKâs Rebalance.
This is awesome, Iâd suggest the arcana mod, but that problem is already being fixed by Ascension.
Still donât see the arcana and Pk mod
So, maybe a stupid question. Seems like a good enough place to ask.
How can I get killer animatronics into my pizzerias/that warm place in my heart? Is that mod still dead? Iâm also unclear on what exactly âCrazy Cataclysmâ adds, if theyâre included in that.
EDIT ten seconds later: If the mod page on the wiki is accurate, they are not a part of Crazy Cataclysm.
If a mod doesnât show up as a mod option itâs probably marked obsolete using âobsoleteâ: true in its modinfo file. Removing that line or changing it to false will allow you to add the mod to a world.
Remarkably simple. Thank you for your rapid reply. I wasnât aware the old mods would still be in the directory, but I guess thatâs what happens when you donât take the time to look for your own answers.
Thanks.