Well there are already categories of monsters which are built into the game, the ones I feel need to be modularised are:
Wild Mutants
Insectoids
Giant worms
Spiders
Fungi
Blobs
Underground dwellers
Unearthed horrors
Netherworld inhabitants
Cult
Robots
Zombies pretty much HAVE to be however, as without it the game would be pretty deserted. I guess the issue is whether each one is modularised or if we group some together. Insectoids, Spiders, Worms and Blobs could all go in one pack I guess (Evil nature), but I’m not sure about the other ones.
One thing I’m EXTREMELY excited about is the idea that you could ‘pick your cataclysm’. With a modularised method you could potentially have each one of these being a massive threat, rather than parts of a whole. It would mean that each enemy set would need considerable work (and be much stronger) but you could then go for a skynet style robot apocalypse or a Triffid style one.
The full list is here btw:
Domesticated Animals
Forest Animals
Wild Mutants
Insectoids
Giant worms
Zombies
Plants
Fungi
Blobs
Underground dwellers
Swamp creatures
Spiders
Unearthed horrors
Netherworld inhabitants
Cult
Robots
Hallucinations
Other