The idea is more like dawn of the dead kinda ridiculous numbers, and have this type of zombie be the main z-monster. I agree fully that a skilled ranger would eliminate masses with ease, so the numbers would prevent any early game town entry without proper skills or a vehicle to mow them down. Im not to keen on revival after headshots and that sort of stuff, but damaged zeds should be incapacitated momentarily at 1/3 health depending on a dice roll. What im getting at is that these z’s should be much harder to kill than regular zombies, much slower, and simply much more of them. I would like to also see instead of too many varying stats for attacks, make a wider range of defensive stats involving my previous mentions.
Additionally, relatively statistically equal zombies with a large array of speeds would be a nice feature. (other than headshots/spinal death it is mostly feasible.)
I dont propose this as an addition to classic, but simply a mode- Shambling undead. or what have you.
I know talk of a stamina system has been had, and if im not mistaken it has been added to the “to do” list. Not to imply anything but im also fairly sure adding an adjustable player speed based on a stat bar simulating running/jogging/walking/crawling in ways other than pain and inebriates would be possibly simplistic to add. (not simple. Simplistic)
So if anyone thinks this is a good idea, throw out suggestions or even ways you could help. I can modify most existing json material without issue. Feel free to criticize, but only if you have positive feedback on how we could work around something disliked.
*as for the stat bar thing i think the most appropriate way around a huge immersion breaking statistic readout, is we have text under the player menu accurately describing player stamina and an on screen text providing a basic idea of endurance left over. Strength more than dexterity should play into stamina rating. Fixed stamina with stats until we add dumbbells or free-weights in the parking lot. With the exception of stat mutaions/traits of course.