Sorry for the file loss. I’ve been busy for a while.
Will be posting a new version soonish.
The idea is the same. I simplified the classes to a single cybered up character (for now), with a couple of starting scenarios (one is basically a modified science lab beginning. I would like to change it to something else, but I’m not 100% sure how yet. I have to look into it…), and a variation of sheltered survivor (with a couple of more places, and doesn’t start in winter).
I’ve removed some of the more “active” bionics (eg: combat-oriented) and left more utility-oriented ones; I’m still tuning it around. Might afterwards make a second related class more geared for war.
As soon as it’s ready I’ll post it here.
PD:
I’m having success with adding new starting locations… it’s really simple, you just have to point to an existing place and voila.
Creating new locations from scratch is not that simple, and will have to wait for some future update, if at all… but I have some ideas.
This is how the scenario is looking so far:
Scenario: CEO on the run
“You were the junior board member in a biotech company, when all hell broke loose. Now you’re the CEO by virtue of being the only surviving shareholder… not that it matters too much at this point. You were lucky enough to make it to a safe spot, in no small part thanks to an improvised executive compensation package of several thousand dollars worth of bionic hardware inside you, but it seems the crisis is getting worse rather than better. With scant food or resources, and cannibalistic hordes rampaging around, the only question is: will you try to make it back to the city and try to scavenge some basic supplies, or brave it out into the wilderness?”
allowed_locs": [“cabin”,“campsite_field_biker”,“motel”,“cathedral”]
The idea is to add another couple of scenarios, with some variations.
Incidentally, if I may ask: does anyone know how to add extra bionics&make a bionic into a weapon? Eg: the laser finger bionic