Matchlock firearms

Sorry to bash, but for balance they need to kick arse otherwise crossbows/bows would be the better choice.

.50 caliber or .75 caliber shotshell gun would be rather effective at massive shoving force, knock off entire limbs with no accuracy. Otherwise a rifled barrel with a sabot behind the shot would suffice for high point energy.

If we added mining then you could use these indiffinately. Also you could fire non-standard ammo unlike a regular firearm; like a glass vial of acid with a sabot to protect it, rocks, wooden spears, and anything that you could fit inside.

[quote=“gtaguy, post:21, topic:2095”]Sorry to bash, but for balance they need to kick arse otherwise crossbows/bows would be the better choice.

.50 caliber or .75 caliber shotshell gun would be rather effective at massive shoving force, knock off entire limbs with no accuracy. Otherwise a rifled barrel with a sabot behind the shot would suffice for high point energy.

If we added mining then you could use these indiffinately. Also you could fire non-standard ammo unlike a regular firearm; like a glass vial of acid with a sabot to protect it, rocks, wooden spears, and anything that you could fit inside.[/quote]

I did point out that the three components for black powder are actually very common. You need sulphur which can be acquired by simply boiling sulphuric acid, which is already in the game from a variety of sources (spitter zombies, acid rain, batteries). You need charcoal which, well, how common is that where you live? Here they sell it at every petrol station by the sackful, and anyone with a barbeque might have a bag around the house. Finally you need saltpeter, which is potassium nitrate and commonly used as a fertilizer nowadays. It functions as an oxidising agent, which could probably be substituted for a number of other oxidisers you would probably find in abundance in laboratories.

Basically, if you live on a farm and can find a funnel, a bowl, and a rock, you can make gunpowder. It’s really not hard, that’s why people were making it a thousand years ago in china before heavy industry was invented.

Further, even early muskets could fire a hundred yards or so, not with any accuracy no, but they could fire that far, so the idea that the bullets don’t even go out of the barrel is just plain wrong. Late-period rifled muskets firing minie ball ammunition would probably be effective up to about 300-500 yards with massed fire, and accurate certainly up to about 100 I would think.

Also, historically, muskets ARE more powerful than crossbows. That’s why they were used. Also they require no strength to use at all, while a crossbow still needs strength to draw. A musket would be a good choice for a weak, science based character who is good at chemistry and engineering but hasn’t got the strength to pull a crossbow back with any speed. They would do more damage and have a flat reload speed, which would be faster than a crossbow at lower strengths. A practiced musketeer could fire probably between 3 and 5 shots a minute, without getting tired because it’s not physically exerting, again unlike a crossbow.

Ammunition would be crafted the same way current ammo is. To speed up loading, what a musketeer would do is generally pre-measure his cartridges out, and then wrap them in paper. So you have a little paper bag of black powder with a piece of shot in it, when you want to reload you take one of your bags out of your pocket, tear off the top, pour the powder into the gun, shove the paper into the gun, shove the ball in after it, then ram the whole thing down with the rod. Shoulder the gun, aim, and fire.

So it doesn’t need specialist ammo usage rules, the ammo is just very easy to make. rags or paper, a measure of powder, and a pebble or some lead.

Further, historically muskets were designed to be melee weapons as well as guns. They were made long not only to improve accuracy, but because soldiers were expected to fight hand to hand with them, using bayonets. A musket should be at least as good as a spear or heavy club in melee, in addition to being really REALLY painful if you get hit with it. It wouldn’t have armor penetration comparable to modern guns, but it does fire a bloody huge and heavy ball faster than a crossbow bolt. That’s going to pretty much wreck anything it hits that isn’t wearing armor. They stopped putting people in armor because anything short of heavy plate didn’t make a lot of difference to a musket ball.

I think there’s plenty of ways that long firearms would be distinct from existing ranged weapons. It can’t go full auto and tear through a robot, but it can probably kill a deer in one hit, or make a brute stop and think. Given the size and power of the round it should probably have a stun effect on it, even against armored enemies just because it hits so hard. Even if it doesn’t pierce your armor, it’ll still be like getting hit with a baseball bat. A smoothbore musket would be a short range but bloody dangerous weapon, if a bit erratic. A rifled musket with bullet-shaped shot would be a pretty decent rifle, though only one shot. It’d still do a lot of damage and you could keep shooting it until the cows come home. And you can always stab someone in the face with it if they get too close. Not to mention the possibilities of modification.

Old gunsmiths made some insane and pretty damn awesome variants of the simple gun design. Such as the Pistol Sword (a gun that is also a sword, yes that’s a real thing) Pepperboxes (reloading takes a while so make a pistol with six barrels on it so you don’t have to!) Duck’s Foot Pistol (compensate for poor aim with volume) and Hand Mortars (fire anything you can fit in the barrel.)

I mean yeah sure most of them are dumb as hell but the game’s about that, isn’t it? If you just go for the most effective strategy every time then it’d be a bit of a dull game. A lot of these would be worth putting in just so you can find them in the wild, either in a museum or just turning up in the inventories of mad survivors. Just so you can find one and you know you would just have to try using it.

Jotun it wasn’t guns that killed metal armor, it was cost. Read up on history friend. At the end of the 18th century only princes and very rich nobles could afford armor. Heavy plate armor would be heavily dented but not pierced by the guns.

Heavy plate would be yes, but lighter plates wouldn’t be. Massed use of guns (and crossbows, to a degree, but guns especially) are what made plate armor so hard to make. Because it had to be this ridiculously thick stuff that cost a fortune.

Earlier plate would turn swords quite happily, but wouldn’t work on guns. Early plate was expensive yes, but less so than the stuff you needed to stop a bullet, and it would still protect you from swords. Whens swords stopped being used as much, well, most plate stopped being terribly useful. You’d still get your conquistador breastplate and helmet perhaps, but mostly people stopped bothering. Mail does no good (and introduces lots of shrapnel to get shoved into your body) and leather probably would just make surgery harder. Use of guns as the primary weapon of war killed the use of armor, because armor only really worked on hand weapons.

No it’s not going to fill an anti-material role any time soon, but nor is it going to bounce off your clothes harmlessly.

Nope, read bayonete.

Also it takes the same amount of work to platebend any thickness metal. It was the fact that metal was being diverted as a building material and ships.

[quote=“gtaguy, post:25, topic:2095”]Nope, read bayonete.

Also it takes the same amount of work to platebend any thickness metal. It was the fact that metal was being diverted as a building material and ships.[/quote]

I know, that’s why it’s expensive, you need more metal to make it. Good steel was hard to come by at the time.

Not to derail the thread, but I’d love to see metal armor. Metal to make it, provides high armor, some variants which are lighter or heavier, but has little to no warmth, repairs with a welder and scrap, and can’t be fitted. Could be used in-between the leather and some other armors and power suits, would be a lot more useful than chitin is right now (I don’t even know if they took out Chitinous gauntlets which encumber the arms anyway), could be repaired unlike kevlar is right now, and it would permit some of the better gear like army helmets and riot helms to be unrepairable, to encourage their use. Their limb encumberance and lack of warmth would help balance them against being all-purpose armor. Could even require a fireplace for crafting, and might allow for a ‘kiln’ mechanic for metal smelting.

You can make metal arm and leg guards, though I don’t think there’s a breastplate option. Also you can repair kevlar (and plastic) with kevlar plates (from other kevlar items) and a soldering iron.

I could’ve sworn I know someone who dismantled kevlar gear but didn’t get any plates, has it been a recent patch?

It’s in 0.6 so far as I know, not in 0.5 though.

The longbow was perfectly capable of piercing most armors. Never mind the crossbow which was more or less designed to do just that. The musket wasn’t doing anything special there.

As things developed people tried to wear heavier and heavier armor, but the guage required to stop projectiles with any reliability resulted in armor so heavy it was impractical.

The switch to gunpowder was more because people didn’t really need much training. The longbow takes a lot of skill to use effectively. The crossbow was mechanically difficult to produce in large numbers. The musket was simple to produce and you could train five hundred men to reload and fire them in a half an hour. The people firing them didn’t need to be a good shot: aiming wasn’t going to help. The point was to get a buttload of people firing them at the same time. Some of the shot will hit. Much of it will miss. Hell, there’s reason to believe that after a couple of rounds of firing from both sides of the field, musketmen could hardly see their targets at all through the black powder smoke.

The musket is essentially the product of nations needing to go to war without traditionally trained armies. It wasn’t until rifling dramatically improved the accuracy of the weapons, that skill began to creep back in.

In practice I’d expect a musket to be quite innacurate compared to guns or even decent bows or crossbows. I don’t see a niche where it would be the best at anything either, but I also fail to see why that’s a problem. What it’s good at is being a freaking musket, it just is, make of it what you will.

We could have a whole range in the black-powder family, musket pistol, musket, blunderbuss, musket rifle are the ones I’m aware of, others may also be reaonable to add.

One thing I’m not sure of is ignition source, with the whole history of black powder weapons to chose from, the question is which has a good balance of manufacturability and reliability. I really don’t see sufficient benefit to having musket variants with different ignition systems, so I’d prefer to pick one and just stick with that for all of them.

I… want… a… MEDIEVAL CANNON… Cannonballs Ahoy!

It’s not a bad idea, this craftable low grade gunpowder. One could store it in wooden barrels and get blown to heavens during lightning storm. Sounds fun. I kinda expected to see craftable C4 or other explosives with high enough cooking, and it’s strange that you can’t make home made C4 from bleach if you can cook stuff that mutates people.

i know that you can find full metal armors in mansions with a super good pike that deals 60 damage.

The muskets were using round metal balls as ammo , as you could imagine they had terrible aerodynamics , they were inaccurate as fuck and reloading them was slow as fuck , it took like 1 minute to reload , but with hard training it was possible to pull off 4 shots per minute.

Musket seems like a perfect weapon for apocalypse , since it requires you to stand still and have fists of steel (high dexterity) to do everything right.

Im not saying muskets shouldn’t be added , but why couldn’t we just add a real military base with real ammo warehouses and high security military stuff with all of the billion bullets produced before the shit went down? Problem solved , no more hand crafted muskets and gunpowders , just military warehouse with all the ammo imaginable.

But pls ad muskits as relics on the shelves of mamsions and drop a few rounds near it with a book of instructions how to use it and craft it.

Yea, this is pretty much what I’m getting at whether it’s practical or not.

I believe acadia is working on a military base which would tend to have piles and piles of ammo, but judging from his previous stuff, it’ll probably also be extremely well guarded.

In general though, it’s a survival/apocalypse game, so we don’t want to add readily available sources of ammo, since that defeats the purpose. Also once we have working NPC bandit types, they’d tend to set up shop around supply caches like that.

NPC bandits? Holy crap… That’ll be heavy. Night time infil to cut some throats, hooah… Quoting Bill from The Last of Us: “It’s not the infected that I’m afraid of. They’re quite predictable. In fact, I’m more afraid of normal men.”

How about we all agree it’s a fun idea, not a good nor bad, but fun idea?

It’s kind of meh. Just the idea of running around with a musket in the apocalypse is as awesome as it gets , but i would like for it to be rare loot in rare places instead of a “everyone can craft it” weapon. Just like Top hats and monocles , muskets should show how big of a gentleman you are and that you fear no danger in the name of gentlemanism.

It’s kind of meh. Just the idea of running around with a musket in the apocalypse is as awesome as it gets , but i would like for it to be rare loot in rare places instead of a “everyone can craft it” weapon. Just like Top hats and monocles , muskets should show how big of a gentleman you are and that you fear no danger in the name of gentlemanism.[/quote]
Ooh, maybe you could get stuff like swords, muskets, elephant guns, engraved fancy guns, and other assorted trophy weaponry off mantelpieces in mansions?

you can get swords and other pieces of gentlemanism in pawn shops and mansions wich is the best place to settle down for a moment and have a cup of tea.