Er, no. As far as I can tell, protection from flashes and the other welding-goggle effects come from having a glare-protect quality of 2, right?
I know some armor properties don’t change properly when transformed via use_action, but I’m fairly certain glare quality SHOULD since other tool qualities can be added/removed that way (see chainsaws, electric carvers, etc). So an item that only has glare protection when switched on should be doable.
EDIT: Also just noticed that I’d forgot to add chip resistance to the version of this mod retained on Dropbox. Fixed.
EDIT 2: And series 2 is merged. Oh well, too late to ponder that idea now. Maybe another time. Also pondering some form of acid or poison weapon…