Is there any way to implement the addition of a new skill via a mod? It seems that while I’ve been able to add a new skill and make it available for investing points, recipes fail to acknowledge that the skill exists.
EDIT: Now that I got that sorted out…any way to disable the "why is firing this weapon using that skill "message that results in making a gun use an oddball skill? Even setting in the skill definition that it’s a gun type and a combat skill isn’t doing any good.