Magical Items and Arcana Skill [No longer merged, hosted on Github]

Somebody made a mini hakerro Gatling gun! GIMME!!!

The mini hakerro is just the thing attached to the front. The book you said dragon could be about a mage who traveled the land(s) to study magic to create their own grimoire.

Might be interesting. And yeah, artifact properties havenā€™t been JSONized yet, far as I know.

Eek. Gimme gimme gimme. Tell meee. Do the properties actually work? o.o

[quote=ā€œRandom_dragon, post:43, topic:10288ā€]Might be interesting. And yeah, artifact properties havenā€™t been JSONized yet, far as I know.

Eek. Gimme gimme gimme. Tell meee. Do the properties actually work? o.o[/quote]

I was asking if you ever tried it. i guess notā€¦

guess it doesnā€™t work eitherā€¦shame

Oh. Derp. I misread that as ā€œyou can useā€ instead of a question. Iā€™ve tried the artifact_tool item type and it pukes up a load error. The artifact use_action is usable, but it pukes up a ā€œoi you dunce, this ainā€™t an artifactā€ error message when a non-artifact is used with that action. There is also an ā€œis_artifactā€ effect it checks for, but Iā€™m assuming it is bound to the artifact item types. If I recall, I tried dropping that in as an item flag and it had no effect.

So many flashy ā€˜magic likeā€™ effect in the game but locked away form modsā€¦

Yus. Had opened a suggestion issue on it quite some time ago, but it never got any feedback on it. Info on what would be needed to make it work, how feasible it is, etc.

The issue is to ask somewhere else and draw attention to it to get people to discuss it in a dedicated thread.

I think I have brought the issue up elsewhere, yeah. Might start a thread on the Drawing Board too, I guessā€¦

If i wasnā€™t running on toasterā€¦

I guess the simplistic would be just to make the mod json reader accept premade artifact_tools but simple is not always the best optionā€¦

If it can be achieve messing around with the compiled files I might be able to help, with the source codeā€¦not risking itā€¦I donā€™t even know who github or codeblocks work.

Yeah. You can cheat by dumping your own edited artifact definitions into the saveā€™s artifact file, but adding some in a json file or such in the mod doesnā€™t work. ;w;

If only, yeah. The source code tends to catch on fire when I go poking it, but Iā€™ve stumbled through a few changes to it at least.

Can it be jsoned?

Most likely, just unsure how to go about doing so.

Hmmm, maybe copying and pasting some things from the source code? You know, making those qualities into a json readable and then make the place where the code was copied from refer to said json file.

It already reads artifact data by json somewhereā€¦ it shouldnā€™t be that hard to mimic that action when reading modsā€¦at least logically (i yet to find where either are handled right now to know for sureā€¦)

Might be something Iā€™ll have to look into. For now thoughā€¦hmm. Ideas are ensuing. Will have to muck about with more ideas before I add additional recipe books, butā€¦

Well, now that the toxic gas explosion flag has been merged ( https://github.com/CleverRaven/Cataclysm-DDA/pull/13658 ), I can add that item I was working on, and other things. Progress is slowed by IRL issues to deal with though.

Small sneak peek:

},{
    "id": "scourge_staff",
    "type": "GUN",
    "symbol": "/",
    "color": "yellow",
    "name": "bane staff",
    "name_plural": "bane staves",
    "description": "A wooden staff decorated with gold, capped with a dark blue gem.  The wood gives off a faintly acrid smell.  Firing it will produce pools of acid and toxic fumes.",
    "price": 45600,
    "material": ["wood", "gold"],
    "skill": "magic",
    "ammo": "essence_type",
    "techniques" : ["WBLOCK_1", "RAPID"],
    "flags" : ["DURABLE_MELEE"],
    "weight": 2800,
    "volume": 12,
    "bashing": 19,
    "cutting": 0,
    "to_hit": 3,
    "ranged_damage": 20,
    "pierce": 10,
    "range": 20,
    "dispersion": 40,
    "sight_dispersion": 90,
    "aim_speed" : 4,
    "recoil": 0,
    "durability": 10,
    "clip_size": 4,
    "reload": 400,
    "loudness" : 75,
    "ammo_effects": ["ACIDBOMB", "TOXICGAS"]
  }

EDIT: And another thing, plus a good reason for me to maybe give the ā€œroot wallā€ terrain a proper sprite.

Screenshot:

funfact

https://www.youtube.com/watch?feature=player_detailpage&v=CQSEyv0aD38#t=28 they can floatā€¦

malboros be the only monster that has managed to gameover me on the ff gamesā€¦ outside of cockatrices in ff1

What, no love for those godawful sorcerers in FF1? X3

And for added !!FUN!! Rivet mentioned the possibility of mainlining them. If that occurs I might need to add a beefed-up Great Malboro as the boss instead. X3