So are paper cartridges feasible with modern gunpowder? If so, for which calibers?
Also, I’ll have to add black powder to Blunderbuss ammo recipes.
As for the machine shop, let me know if I’ve generally got the idea.
NPCs
“Merchant” - handles the bartering for existing machined items, requests may require going through the foreman/supervisor. May hand out low level supply quests to gain rep required to talk to foreman.
Supervisor/foreman - oversees operations, handles logistics, negotiates requests to make specific parts not on hand. Would hand out higher level quests: specific parts, larger logistics requests (capture that scrap warehouse?), find a maintenance technician
Machinist - runs the low level machines, makes sure nothing goes egregiously wrong. Mechanically, they’re mostlyjust there for flavor, but you’d need a few to consider running jobs, and more may make it go faster.
Maintenance tech - repairs what he can when things go wrong, tries to keep things running smoothly.
Quests
Basic: Actually capture the facility from bandits/zombies/critters, recruit a few people to be machinists, find a bit of raw material
Medium: find a good foreman, locate a good supply of raw material, find a common schematic
High level: find a maintenance tech, find a rare schematic
Locations
Machine shop, warehouses for raw materials, ?
What am I missing so far?