[quote=“Snaaty, post:14, topic:7141”]Yeah, jcds idea seems like a very reasonable aproach to me.
Also I strongly support the idea of not showing the player the “key-serial”.
Perhaps keys could be engraved or sorted?[/quote]
[quote=“Kevin Granade, post:12, topic:7141”]there’s a simple solution for keys, the key would record the coordinates of the thing it unlocks.
for vehicles it would be a matching id. not sure if you’re joking, but I’ve seriously considered adding that, the main problem is except for trivial cases (key in the car, key in a house whose garage has a car), it’s nearly impossible to find the keys. I would be fine with adding that though so those trivial cases would work, and the other ones would just be useless clutter. overall I wouldn’t mind requiring hotwiring to start cars[/quote]
Kevins approach for non-movable containers is better, since its less variables to track and less work to do. Especially since its more realistic to not show in the key info on what it unlocks. It should be! He’s a dev 
If this also gets expanded, we could also have password locks for terminals, where instead of just hacking we could enter the password if we find it somewhere.
Eg. in a lab somwhere we find a ‘barracks password’ note…
Although for this it will be hard to tell the player what password goes where.
Unless the pwd note is electronic, and by hooking it to a pda, it shows in the map the correct location.