I figured out how to knock down the trees, but it’s the shrubs and young trees that I can’t seem to chop down. I tried digging them out… I must be “doing it wrong”. I’ll give it another go.
I’ll have to look into building a palisade or at least some sort of defensive works. At the very least I need to build a road to the mansion so that I can hunt easier. I don’t have a long rope yet so I’m stuck with field butchery. I’m still trying to build ‘all the things’ for a base like the kilns, smokers, forge, etc. so I don’t have all the cool tools. I do have most of the basic tools, the only one I’m missing is something for lifting (instead of jacking).
Ok I’ll look for a laptop. There was a gaming store in a local town, maybe I can find one there. I found a sewage plant with a working computer, but the second I touched it, it shut down and broke. There is a metal door next to it too… No idea wtf happened there, but my dude has 0 computer skill so that might be the issue.
Ahhh booo, I was hoping I wouldn’t have to do that, but I suppose there is no helping it. I have 2 duffel bags and 2 military rucksacks (got lucky finds there) and a bunch of other bags… hmmm maybe I’ll wear some army pants/coat/jumpsuit/cargo pants and a duster to increase capacity so i only have to make a few trips.
Hmm maybe that was my issue. I don’t have a great dex yet (though StatsthruSkills is fixing that) and I think I have mechanics of 0 atm (no cars/books yet). I’ll have to grind mechanics skill and see if that changes anything. The reason I was using the lockpicks is that I couldn’t climb over the fence in the basement, couldn’t shoot arrows through it or poke through it.
I’ve yet to get the lockpicks to work, but I’ve also not had a character last long enough to get a mechanics skill to 3. I’ll have to work on getting a non-makeshift variant as well.
Hmmmm… I was sort of hoping there was a hidden lever somewhere or maybe a button. I’m loathe to smash walls. Also, no jackhammer/torches yet.
I don’t want to destroy the rooms as I think that they would make a pretty realistic ‘safe room’ for the survivor to ‘truly’ rest with the freedom of waking up to a wandering horde… or at least giving them that option. Given my current dude has ‘Strong Scent’ Trait I sort of want him to be hiding in the interior of the buildings.
Which reminds me, I need to look up how the scent map works.
Okay curiosity got the better of me and I debug teleported into the first ‘safe room’ off of two massive bedrooms. I found a bed and a human body dressed in a french maid outfit. Suddenly not so eager about finding out whats in the other room. Sigh.
I’ve been thinking about smashing all the windows for the longstrings/heavy sticks and glass for glass pits. Considering the chain link fences in the basement, the weird body in the safe room… yeah, weird fads for locking up mutant kids sounds like it is the norm.
Once I have everything disassembled and sitting in the stairwell awaiting transport up I’ll definitely do that. I’ve found have a folding cart comes in real handy when looting big places. My first dude had a ton of cars, so I just used a travois to shuffle things, but this go round I’ve only found 2 crashed helicopters, a electric bicycle and an electric car with no tires. I’ve been stuck with the ‘dragging box’ and its not as handy as the travois.
Thanks for all the responses!
I need to make a laundry list of what ‘to do’ next.
~D