This game is easy. Astonishingly easy. Really, very very easy.
Or at least that is what late game people say?
What does this mean? Late game is not hard enough, ladies and gentlemen.
My suggestion will not fix that, but it will indeed make the game more challenging!
Evolving monsters is something that has been suggested before, but never got somewhere! I post this because i seriously want it.
I know that some people don’t like the idea, or they like it but don’t like the implementations of it.
My idea for implementation is this:
Every turn, each zombie in the reality bubble has a “chance” to evolve, that is calculed every turn.
This “chance” value would be a variable that gets higher each day, and a bit more each season change.
The first “chance” value would be:
Odds = 1 : 280,000
The same as a lighting striking you, supposedly. It would make finding evolved zombies quite interesting the first days, if almost impossible.
Let’s say that each day the chance grows by 0.02%, and eaach season change by %0.06
In a few years, the chance of evolving would be almost full. The already evolved zombies would have even another level of evolution, wich would start to get it’s “chance” value lower by the time the first “chance” value is higher than 50%.
Why is this system any better than just making them evolve at the end of the year? Well, it is way better in making progressive difficulty and to make the player more comfortable with the change. Also, you would not need to “go away until mapgen generates harsher zombies for you”, because it would affect the zombies you see.
So, the game would slowly develop harsher to play. This evolved versions would not be just tougher, they’d also become more intelligent (seeing you from further away, for example), fast and aggressive. Like an enraged version.
1- Zombie: Your normal zombie.
2- Goo Zombie: Already evolved zombie. The evolution is caused by the goo starting to fill and repair the zombie by inside, making it more powerful.
3- Goo Monster: The truly evolved version, basically the Goo surrounding the entire body and making the creature be basically a soldier from the nether. Just when you see them they have already saw you, running at you at really high speeds. If evolved zombies are as tough as soldiers this ones will be huge, scary things to play against. And that is just the normal one. Never try to fight a Goo Hulk!
(Take in count that those are just to get your ideas, but i’m pretty sure they need a serious balance. The descriptions apply that too, they are just to show)
Requirements for this to be done? Just simple things:
1- Two logarythms to make the creature “evolve” from Zombie to Goo Zombie, and from Goo Zombie to Goo Monster, with the respective “chances”. This logarythm needs to be specific for each type of zombie. This could be really awesome to create other kind of creatures too.
2- A logarythm to make the “chances” go down a bit each day, and each X days. (X being the value of the number of days the season has)
3- The new zombies. Just changing values, easy!
4- Balacing, mostly. With numbers and new zombies.
I think this is something the game definetly needs. The feeling of being killable by the late game is just way better.
And i’d truly love to tile the fudge of those new zombies.