[quote=“Kevin Granade, post:22, topic:8060”]What you outlined is pretty much how it’s going to work, with the exception that it should apply to all zombies, not just ones in the reality bubble.
Basically over time zombies would have a chance to “decay” into new variants. This would be checked occasionally when they’re on the map, and especially when they’re loaded onto the map when you approach them. You’d almost never expect to see them change in front of you unless a master zombie is involved.
The other piece you need is a mapping of which zombies evolve to which other ones, we might have even weaker zombies than now for the very start of the game, but they’d be mostly replaced soon after game start.
The (possibly unsolvable) problem is that later characters will encounter more advanced monsters.[/quote]
Well, we have a way more awesome name for evolving. I vote for Decaying to be that.
And this is really awesome! I hope it gets implemented soon! If i could work with code, i’d totally tryy, but for now you could count me to make some basic tougher monster in the jsons. I am really trying to contribute this days.
Also, that idea of Zobie Master making them not only specialize but also evolve is awesome too, and makes the Zombie Master much a bigger threat. We need to buff their spawn a bit, maybe? Only saw one once.[quote=“Wanderer, post:23, topic:8060”]The game so far has the item and zombie spawn scaling factors. When evolving content is in-game, there could be:
-
Zombie evolution time scale fator: start as 10.0(default) and goes up to 100.0 and down to 0.0. When it’s higher, zombie evolution take less time and happens more(can happen in front of a survivor). When it’s lower, zombie evolution takes more time and happens less. 0.0 deactivates the evolutions.
-
Tier 2 evolution: yes-or-no option that enable/disable evolutions of the first-to-second tier.
-
Tier 3 evolution: yes-or-no option that enable/disable evolutions of the second-to-third tier.
And so on. So players could customize their game worlds to what suits them better regarding evolution, and there will be worlds where later characters won’t find such monsters, others where they will take more time to show up and others that’s really hardcore and fire burns truly a lot .-.
EDIT: After rereading the thread…
- Static zombies evolution: yes-or-no option that enable/disable evolutions of static zombies.
- Zombie hordes evolution: yes-or-no option that enable/disable evolutions of zombie hordes.[/quote]
Yes. This is great! Some people may not like evolution or even better, they may like to buff their evolution time. Or even more better, they’d like to start with already evoled monsters!
This is a thing, then. Mentally adding it to future features! And a feature that will be incredibly big and interesting.