[size=14pt]Zombie Ideas[/size]
Decayed Hazmat(Tier 2) - Hazmat zombies were people who were properly prepared against radiation, but not everything else. When they found radiation and died, the goo had to deal with it, since their clothes weren’t at best shape. With time, it learned how to control where the radiation would go to jumpstart evolution in case of necessity.
In other words: same as a Tier 2 Normal Zombie, except if it is irradiated. If it is, expected a zombie that can get better and better as it takes damage, to a point where is too much for itself to sustain.
[quote=“jokermatt999, post:17, topic:8060”]Mutated Bloater: more HP, random gas dispersal, and gas lingering. It no longer immediately explodes, but will pause a turn or two to expel a gas cloud then continue.
Bloated spitter: stay far away from this one! Not only does it retain its nasty acid spit, but it also erupts into a massive pool of acid when killed. Of course, you can use this to your advantage…
Bionic Behemoth: this Operator retains their martial training, but has also had its muscles augmented by the goo. Expect to be thrown, stunned, downed, and smashed into a whole new world of pain.
Feral Killer: quicker, sharper, meaner, deadlier. This monster has grown even more dangerous claws, able to rip armor to shreds. Its jump ability goes further, and its gained a nasty pounce attack that grounds you.
Strangler Zombie: This one has learned to go straight for the throat! Its arms seem to grip much tighter, and you can feel yourself suffocating…better finish it off before it gets you!
Ambushing zombie: you thought that was a still dead corpse, but as you were fleeing that feral killer, it snaked an arm out lightning quick to trip you! (…crawling zombies are hard to evolve, ok?)[/quote]
[quote=“gammaflux, post:18, topic:8060”]Might as well add in some of my own ideas.
Obviously we have a couple from my last thread, but here’s some more zombies
[T2] Digger Zombie: A feral zombie that has grown longer claws able to dig through the ground with ease. Much like the Giant Worm, this zombie will tunnel through the ground to reach you. (if possible)
[T2] Tentacle Crawler: This crawling zombie has sprouted gooey tentacles enabling it to crawl at a faster speed, as well as immobilize you with them or even disarm you.
[T2] Combustion Bloater: A bloater that has gained flammable properties to its goo. Killing it with bullets, flame, or heated weaponry will cause it to explode, and is overall not recommended. This Bloater shoots out goo at an accelerated rate causing it to catch fire and turn into a fireball of sorts which will burn the ground. (inaccurate attacks)
[T3] Combustion Bomber: Same as the Combustion Bloater, only any weapon will immediately cause this bloater to explode. Its AOE range is also bigger, and its fireball is slightly more damaging.
[T2] Injector - Trait: Zombie gains a bonus chance of infecting you.
[T3] Reverse Mosquito (Normal Zombies only): This zombie has grown a large proboscis where it’s nose once used to be. It will attempt to inject you with a high concentration of blob/zombie virus. (whatever you want to call it). Infection chance is extremely high. This type of zombie has a hard time piercing through armor.
[T2] Unpredictable Stumbling - Trait: Zombie gains bonus ranks in dodging by shuffling side to side and bending in an unpredictable manner.
[T3] Vibration Dodger - Trait: Zombie gains a large bonus in dodging by swinging wildly in an incredibly fast way. In fact its swinging so fast that your eyes are having trouble keeping up with it’s body movements. This Zombie can even dodge bullets. (though less so)
[T2] Rampaging - Trait: Stuns barely even affect this zombie. It just keeps coming.
[T3] Unstoppable - Trait (Brutes and Hulks only): Stuns don’t affect this zombie, and knock-back is practically useless… Furthermore this zombie will plow through most terrain obstacles with ease, never losing speed. You better have a plan before taking these guys on.
[T2] Essence Stealer - Trait (Master only, extremely rare): This Master zombie will repair itself partially whenever it attacks (and hits) you. Additionally, upon reaching low life the Master zombie will try to escape. If it succeeds, it will try to find another zombie to eat, gaining all of it’s (useful) traits as well as repairing it’s body to full. Kill this creature on sight, for if you don’t it will just grow stronger and stronger. (If it were to find a hulk and eat it, well then…)[/quote]
[quote=“NOMOETOE”][T…4,5?] .-.
Or a jabberwock hulk, that would just be one of those things that you see and say nope, and just walk away run flailing madly[/quote]