Latest experimental features

then thx a bunch to ka101 and you.

<3 It was suggested in IRC, so I whipped it up.

Edit: and I of course have to credit KA101 for helping me fix it. That should’ve been in the original post, but I can never seem to get it right the first time.[/quote]

Nah, that was me being tougher than usual. Have been trying to cut back on just fixing everyone’s PR and getting steamed about the fact. No need to thank me for telling you to fix your PR, I’m no DI. :wink:

Just as a mod, but yeah.[/quote]

Frankenstein mod, what?[/quote]

https://github.com/CleverRaven/Cataclysm-DDA/commit/0bf294e7373507c45e617a072f1418baab43c1aa[/quote]
Grabs lotion
Unzips pants
Is wide eyed and breathing heavily
This is going to be so much fun…

Well, you’ve still been helpful telling me where/what to fix. I’m slowly learning.

My commit got merged! You can now cut up wool, make yarn, and knit things out of it. Wool is also a bit more flammable, so you can throw all those zombie sweaters in the fire pit.

yay burn wool. !!!

+1

You can now craft shoulder straps to attach to your weapons as accessories, and then wear them over your back. Only unfortunate bit is that you cannot attach them to bows.

1 Like

I just put the “IS_ARMOR” and the “BELTED” flags on all the bows. I mean, a bow is just a piece of wood with a long string on both ends connected. It makes sense that you wear the entire thing around you.

Or add a flag to put your bow inside your quiver.

I just put the “IS_ARMOR” and the “BELTED” flags on all the bows. I mean, a bow is just a piece of wood with a long string on both ends connected. It makes sense that you wear the entire thing around you.

Or add a flag to put your bow inside your quiver.[/quote]
I think a better way to do it would be to activate the bow to make it an ‘unstrung whatever bow’ that takes up much less space, but can’t fire.

I dont seem to understand the new aiming sistem. All the options (precise aim and shoot, careful aim and shoot, even the “Wait to steady your aim”) do the same thing for me: SHOOT. All costing the same amount of time units and with similar results on accurancy.

Is it in the works, or I am doing something wrong?

PD: Keep up the good work!
Small suggestion: Make Male/Female jobs not change the gender of the character, so you can RP any transgender or whatever. (No need of the ahistorical reenactor then)

[quote=“g - sawn-off shotgun (2), post:530, topic:5582”]I dont seem to understand the new aiming sistem. All the options (precise aim and shoot, careful aim and shoot, even the “Wait to steady your aim”) do the same thing for me: SHOOT. All costing the same amount of time units and with similar results on accurancy.

Is it in the works, or I am doing something wrong?

PD: Keep up the good work!
Small suggestion: Make Male/Female jobs not change the gender of the character, so you can RP any transgender or whatever. (No need of the ahistorical reenactor then)[/quote]

I’ve had limited experience with the new firing system, but it definitely seems to make a difference for me. Precise takes longer than careful takes longer than normal, and it certainly seems like I hit my mark more often when I’m using precise. It’s excellent when you’re doing a night-raid on a military outpost or something, because you can line up your shot outside of the turret’s firing range, and conserve ammo that way. Definitely a useful feature.

[quote=“g - sawn-off shotgun (2), post:530, topic:5582”]I dont seem to understand the new aiming sistem. All the options (precise aim and shoot, careful aim and shoot, even the “Wait to steady your aim”) do the same thing for me: SHOOT. All costing the same amount of time units and with similar results on accurancy.

Is it in the works, or I am doing something wrong?[/quote]
Hit f to open the firing menu, then ? to open the keymapping menu, you might have a bunch of things remapped to fire for some reason/

Another one of my PRs went in, so you can now craft diamond broadswords, zweihanders, rapiers, nodachis, and wakizachis.

EDIT: The broadsword is now the slightest bit better than the katana XP

A diamond zweihander…That is unholy, the zweihander already does upwards of sixty damage in the hands of a skilled melee fighter, I can only imagine the carnage I can unleash now.

The nodachi (I think) is even bigger and does even more damage.

[quote=“TheFlame52, post:535, topic:5582”]The nodachi (I think) is even bigger and does even more damage.[/quote] I’ve never found a nodachi, although, realistically, it shouldn’t be longer than the Zweihander. Can’t say for the damage though, where can you find one of these in game?

Back when I found both, the Nodachi did more cutting damage but the Zweihander also had a nice amount of bashing, so the total damage was higher.
Also, they had different special moves.

Didn’t see this mentioned yet.

New mod in the experimental pack: (Not the exact name:) Five nights at freddy mod. Adds a chain of pizza restaurants with a chance to spawn animatronics.

I am not ready for freddy.

Turrets will now ignore most post-thresh muties. Though shouldn’t it apply to other robotic enemies as well?

Blaze’s vehicle turret mod is now in! Everyone should play it as it is awesome.