It’s been a while since I last played, and so many changes! This is especially true in lab escape land, which has become a lot more interesting! Kudos on all the effort! 8)
One bit of feedback, I just did an unwilling volunteer start, where I dashed past the initial denizen only to run pretty much immediately into a turret blocking my way to anywhere. Needless to say that made it unwinnable from the start.
Would it be possible to disallow turret spawns like that in that very first area, to avoid such immediate unwinnable scenarios?