[quote=“Albert, post:90, topic:1854”]Didn’t you say he will only be paid after he makes what is he supposed to make and if he actually makes it?
Beside main three Kickstarter goals, what other features will be there for that total sum of money in that period of time?
Can you give us more details about upcoming features - in particular, what will be the tile size? Who made or is making the tileset, can you show some example screenshots? How will z-levels fit in the game, what will player be able to do with them?[/quote]
The three main goals are what we are shooting for, and as GG said, they planned conservitively so that once he completes those tasks he will go onto the strech goals (woohoo go stealth).
The tile size is currently disputed IIRC, some people are discussing it over on the Lab forum board, so stop by there and chat with them. IIRC the tileset that will be merged into the game will be a community created set, so I might donate my tiles of zombies along with ABC’s tileset of houseparts, and DEF’s pieces for a car. Then this way everybody contributes.
Z levels. Height. So they will give us the ability to move up and down. This will help with apartments, hotels, trenches, mines and other stuffs. With z levels we can do all sorts of fun stuff like drop grand pianos from the top floor of apartments, or push zombies to make a nice splat on the ground (maybe), jump between buildings (ninja style). But most of the z level abilities are still in the planning phase IIRC, so if you want some feature(s) added suggest them on the drawing board forum board.