Jack's 16x Tileset (Released!)

Thanks. :slight_smile:

So I’ve got a progress update on the items, here.

I’ve been working on getting at least one block of items done. I can’t seem to focus on one block.
Also progress has slowed a bit because I’m running out of things to listen to while working.

Relating to that image, I’m unsure what exactly to do with the veggy and the tainted veggies. I sprited that green tube looking thing for it, but it didn’t work out how I imagined. It the first sprited icons below the books if you can’t find it.

Finally, I might have another version out, because the pillars, which I kinda rushed to do before uploading, apparently spawn in farms and I made them look like marble pillars. Also, it doesn’t contrast well with the sidewalk tile I had it go on. :0
I’m also going to mess with water a bit and try to make it look less out of place.

Jack, I’m not sure if you’re still working on this, but I’ve updated your tileset to work with the recent vehicle tile fix in experimental.

You can download it from here: [URL=http://www.uploadmb.com/dw.php?id=1382453437]JackTileset_nv-exp1.zip[/URL]

Note: I didn’t change any of the tile graphics, I just added a tileset.txt and updated the tile_config.json to work with the new vehicle part IDs.

[quote=“belenos, post:22, topic:3257”]Jack, I’m not sure if you’re still working on this, but I’ve updated your tileset to work with the recent vehicle tile fix in experimental.

You can download it from here: [URL=http://www.uploadmb.com/dw.php?id=1382453437]JackTileset_nv-exp1.zip[/URL]

Note: I didn’t change any of the tile graphics, I just added a tileset.txt and updated the tile_config.json to work with the new vehicle part IDs.[/quote]
Ooh, cool. Thanks. :slight_smile:
I am still working on this, although progress is going reeeeaally slow because I’m dealing with some real life issues at the moment. Nothing big, though.