[quote=“ThinkInvisible, post:1, topic:8666”]Is there any way to allow an item to shoot multiple types of ammo? Is it as simple as "ammo": ["type1", "type2"]?
Also, the game balance file doesn’t say a thing about many of the stats. In particular, I’m having trouble figuring out price - how should I go about creating a price for an item? Specific damage and ranged stats (bash, cut, ranged dispersion, dispersion, recoil, etc.) are also unexplained.[/quote]
One type of ammo per weapon, but more than one ammo can have the same type. 5.56 is a .223 variant in-game, so guns that take one can take the other.
Price is in cents, with the baseline value being real-world pricing (so google it: it’s what I did for just about every currently-existing armor in the game).
Dispersion is in minutes of arc, and I’m not sure how best to calculate it, so I’d estimate from existing guns; it’s the firearm’s fundamental inaccuracy, with sight-dispersion being less-than-perfect sights (Kevin set some numbers for sight dispersion IIRC, but I’m not sure where). Same for recoil. Bash/cut, to-hit, etc is for use as a melee weapon, and all items can be used as melee so those are NOT optional.
(Deleting those lines can crash the JSON parser.)