As a learning experiment I’m attempting to add a ammunition type and weapons to use it.
Both work as intended, but when examined in-game the ‘ammunition type’ is listed as XXX for both.
What is required to make the ammunition type display properly?
Bullets:
"type" : "AMMO",
"id" : "8mm_caseless",
"rarity" : 10,
"price" : 500,
"name" : "8x40mm caseless",
"symbol" : "=",
"color" : "light_red",
"description" : "8x40mm caseless rounds. Proprietary ammunition for Rivtech firearms.",
"material" : "steel",
"volume" : 2,
"weight" : 7,
"bashing" : 1,
"cutting" : 0,
"to_hit" : 0,
"ammo_type" : "8x40mm",
"damage" : 36,
"pierce" : 12,
"range" : 42,
"dispersion" : 6,
"recoil" : 20,
"count" : 50,
"effects" : ["COOKOFF"]
Rifle:
"id": "rm51_assault_rifle",
"type": "GUN",
"symbol": "(",
"color": "red",
"name": "RM51 Assault Rifle",
"description": "Barely making it past the prototype stage before the world ended, the Rivtech RM51 assault rifle was designed for durability and power in a small package.",
"rarity": 1,
"price": 5000,
"material": ["steel", "plastic"],
"skill": "rifle",
"ammo": "8x40mm",
"weight": 25,
"volume": 16,
"bashing": 12,
"cutting": 0,
"to_hit": 1,
"ranged_damage": 5,
"range": 0,
"dispersion": 2,
"recoil": 0,
"durability": 9,
"burst": 0,
"clip_size": 20,
"reload": 600