[quote=“SteelBlueWolf, post:6, topic:9969”]Factors like barrel length and weight are reflected in the weapon’s stats separate from those of the ammunition.
I will look into the current recoil system and work out calculations to derive it from muzzle energy.[/quote]
I feel like I’m missing something here, guns do have a weight, but they do not have a barrel length stat, likewise they do not have a stat indicating how they are held, for example you’d expect a 12 gague fired using a stock to handle recoil better than one with a pistol grip, but there is currently no way to distinguish between the two. It is MUCH simpler to just declare the characteristics of the guns we care about (recoil, modifications to muzzle energy, accuracy, etc) than to declare secondary characteristics like barrel length and derive the primary statistics from them.
If by “specific conditions” you mean things like humidity, air pressure, etc, I think you’re looking into it a bit too deeply, take a look at the magnitude of these changes, and if it doesn’t significantly impact player-visible outcomes, there’s no good reason to have it modeled.
Situations like this are one of the reasons we mostly stick with arbitrary stats, it’s not reasonable to have everything modeled, and in fact you frequently end up with just as many arbitrary values as if you didn’t model the characteristics of anything, but you also have a lot of extra complexity and hard to read stats for your trouble.
[quote=“SteelBlueWolf, post:6, topic:9969”]
Part of the raison d’etre for the rivtech weapons is their flexibility with respect to ammunition. While I understand that the guns don’t all meet the criteria implied by their names, I also would totally believe a company would call them whatever they think would sell more units.
I think it could mislead the player into using an inferior weapon for a situation. I am unsure of how to fix that problem.[/quote]
That has nothing to do with the fact that the line of guns uses a shared ammunition, it’s possible renaming a few things would be in order to avoid actively misleading the player, but it’s nonsensical to say you cannot have a full line of guns with shared ammunition because it might be “misleading”.