Firstly congrats on the awesome game, all I’ve played in a month.
What’s been bugging me is how your carried inventory works out, in respects to realism and swapping gear, especially in a fight. So let’s say I’ve a backpack and some cargo pants on with no other storage clothing. I pick up 4 gallon jugs of bleach. OK so the three jugs go into the backpack, but the fourth gets cut in half and split between the pack and pants?
Or your wearing a rucksack and drop it when a brute comes around the corner. But then you spent ten turns dropping enough stuff to match the volume space lost.
My thought is to assign volume in inventory to what is in what. That way if I drop my rucksack I drop what I had in the rucksack in one turn, and I can’t carry a metal tank split between cargo pants, helmet netting and two backpacks.
If my back pack full of laptops recieves damage, the laptops receive x minus bash/cut dam of the back back.
I think this would clean up a lot of tedious transporting as far as gameplay goes, add interesting strategic choices and give another item spawn location. You find a rucksack, pick it up and Surprise… Zombie dog! Or an acetylene torch, whatever.