So I have been deciding to drop my rucksack (the 120 volume backpack) right before combat to avoid penalties. If you drop a backpack with items (by dropping all the volume it was carrying at the same time) it takes more or less one turn, if you don’t drop anything (just the backpack) you can keep carrying everything (while moving or fighting as well) with some penalties however, it now takes roughly a turn per item dropped to drop them. It even seems to take less time to pick them up, because stuffing 5x rags in something wouldn’t take long anyways… This even caused a death because of this inconsistency. It would also be nice if you could drop things in bulk faster, but I only tested dropping items where backpacks were involved so I don’t know the normal dropping behavior.
Scenario: I see a survivor zombie and want to test whether or not I can kill it, I know I can run if things go badly and retrieve my backpack later. While trying to drop my backpack a key was accidentally pressed before I could drop everything. I assume I can’t fight well while carrying stuff in (nothing?) “storage”… so I try to drop everything. I assume that it woudln’t take long to drop everything, since it never did before. It closes the 5 space gap and I stop dropping things, I’ve dropped almost nothing so far. I would die before I could drop everything, or have speed penalties from damage took. Either way I can’t fight it, and I can’t run from speed penalties from either damage or “carrying” things. I then found out that its armor absorbs most of the damage from my punches. A single key press equaled an unavoidable death, with the only other mistake being not that I did not know how strong a survivor zombie was before hand. Without this bug I could have simply ran.
This (exploit?) bug shouldn’t be allowed, and if it is then dropping a backpack with items should take the same amount of time as dumping them in bulk to avoid weird inconsistencies, because if it behaved the same way everytime that death would have been avoidable.
Ideally each storage should simulate holding items, so when you drop your backpack it would always drop the same items along with it rather than letting you switch items around in your backpack while dropping it. This would also make it a bit easier to handle large inventory lists if you could select an item’s storage individually. There would then be a prompt to (or an option to always) rearrange volume optimally if it would better use the item’s storage.
Alternatively you could just force a player to drop excess volume, although this method is a bit less realistic since you can rearrange what is in your other storage and backpack freely in that one turn. This is in 0.B.