Integrated Weapon Mods

0.C - 3370
So, looking through the debug menu (as i do for every new version i download) i noticed something called a “Test gun++” or some such. It had integrated mods that were permanently attached, and extra mods that could be removed. What are the plans for this feature in the future?

I also looked at the new mod “Fictional Weapons” and saw it had a MP5A5 (MP5 + M203), and that gave me the idea to make a M4A1 SOPMOD from CoD, along with some other things.

(The second set of spoiler tags are just the default gun stats)

{
“id”: “m4a1_sopmod”,
“type”: “GUN”,
“symbol”: “(”,
“color”: “dark_gray”,
“name”: “M4A1 SOPMODs”,
“name_plural”: “M4A1”,
“description”: “A popular carbine, long used by the US military. Though accurate, small, and lightweight, it is infamous for its fragility, particularly in less-than- ideal terrain. This is the Special Operations Peculiar MODification version, often used by British SAS.”,“price”: 240000,
“material”: [“steel”, “plastic”],
“flags”: “MODE_BURST”,
“skill”: “rifle”,
“ammo”: “223”,
“weight”: 2880,
“volume”: 9,
“bashing”: 12,
“cutting”: 0,
“to_hit”: -1,
“ranged_damage”: 4,
“dispersion”: 10,
“sight_dispersion”: 60,
“aim_speed” : 6,
“recoil”: 30,
“durability”: 6,
“burst”: 10,
“clip_size”: 30,
“reload”: 475,
“loudness” : 150,

“built_in_mods”: [“m203”, “rail_laser_sight”, “suppressor”, “red_dot_sight”],
“valid_mod_locations”: [[ “accessories”, 4 ],[ “barrel”, 1 ],[ “bore”, 1 ],[ “conversion”, 1 ],[ “grip”, 1 ],[ “magazine”, 2 ],[ “mechanism”, 4 ],[ “muzzle”, 1 ],[ “rail”, 1 ],[ “sights”, 1 ],[ “stock”, 1 ],[ “underbarrel”, 1 ]]
}

{
“id”: “TDI_small”,
“type”: “GUN”,
“symbol”: “(”,
“color”: “dark_gray”,
“name”: “TDI Vector Mini”,
“name_plural”: “TDI Vector Minis”,
“description”: “The TDI Vector is a submachine gun with a unique, in-line design that makes recoil very manageable, even in the powerful .45 caliber. This version has a folding stock and lightweight components.”,

“price”: 310000,
“material”: [“steel”, “plastic”],
“flags”: “MODE_BURST”,
“skill”: “smg”,
“ammo”: “45”,
“weight”: 2600,
“volume”: 7,
“bashing”: 9,
“cutting”: 0,
“to_hit”: -2,
“ranged_damage”: -2,
“dispersion”: 105,
“sight_dispersion”: 90,
“aim_speed” : 4,
“recoil”: -150,
“durability”: 7,
“burst”: 8,
“clip_size”: 30,
“reload”: 450,
“loudness” : 150,

“built_in_mods”: [“folding_stock”, “light_grip”],
“valid_mod_locations”: [[ “accessories”, 3 ],[ “barrel”, 1 ],[ “bore”, 1 ],[ “conversion”, 1 ],[ “grip”, 1 ],[ “magazine”, 2 ],[ “mechanism”, 4 ],[ “muzzle”, 1 ],[ “rail”, 1 ],[ “sights”, 1 ],[ “stock”, 1 ],[ “underbarrel”, 1 ]]
}

{
“id”: “m107a1_sniper”,
“type”: “GUN”,
“symbol”: “(”,
“color”: “dark_gray”,
“name”: “Barrett M107A1 Sniper”,
“name_plural”: “Barrett M107A1”,
“description”: “A large, shoulder-fired, .50 caliber anti-materiel rifle. Its large size, recoil, and noise is offset by its damage and range. This is a pre-modded sniper rifle.” ,

“price”: 650000, “//” : “Minimum list price for the bolt-action, Gun Digest, 2012.”,
“material”: “steel”,
“flags”: “NEVER_JAMS”,
“skill”: “rifle”,
“ammo”: “50”,
“weight”: 13000,
“volume”: 18,
“bashing”: 12,
“cutting”: 0,
“to_hit”: -1,
“ranged_damage”: 1,
“range”: 45,
“dispersion”: 0,
“sight_dispersion”: 60,
“aim_speed” : 6,
“recoil”: 50,
“durability”: 8,
“clip_size”: 10,
“reload”: 340,
“loudness” : 175,

“built_in_mods”: [“conversion_sniper”, “rifle_scope”, “stabilizer”],
“valid_mod_locations”: [[ “accessories”, 4 ],[ “barrel”, 1 ],[ “bore”, 1 ],[ “grip”, 1 ],[ “magazine”, 2 ],[ “mechanism”, 4 ],[ “muzzle”, 1 ],[ “rail”, 1 ],[ “sights”, 1 ],[ “stock”, 1 ],[ “underbarrel”, 1 ]]
}

{
“id”: “m9_custom”,
“type”: “GUN”,
“symbol”: “(”,
“color”: “dark_gray”,
“name”: “Beretta M9 Custom”,
“name_plural”: “Beretta M9”,
“description”: “A very popular 9mm pistol, the M9 has been the standard issue sidearm of the US army since 1985. Looks like someone had some fun with this one.”,

“price”: 65000,
“material”: [“steel”, “plastic”],
“skill”: “pistol”,
“ammo”: “9mm”,
“weight”: 725,
“volume”: 1,
“bashing”: 8,
“cutting”: 0,
“to_hit”: -2,
“ranged_damage”: -1,
“range”: 1,
“dispersion”: 225,
“sight_dispersion”: 90,
“aim_speed” : 4,
“recoil”: 90,
“durability”: 6,
“clip_size”: 15,
“reload”: 350,
“loudness” : 150,

“built_in_mods”: [“improve_sights”, “autofire”, “pistol_stock”, “waterproof_gunmod”, “tuned_mechanism”, “match_trigger”, “light_grip”],
“valid_mod_locations”: [[ “accessories”, 2 ],[ “barrel”, 1 ],[ “bore”, 1 ],[ “conversion”, 1 ],[ “grip”, 1 ],[ “magazine”, 2 ],[ “mechanism”, 4 ],[ “muzzle”, 1 ],[ “rail”, 1 ],[ “sights”, 1 ],[ “stock”, 1 ],[ “underbarrel”, 1 ]]
}

{
“id”: “ak47_custom”,
“type”: “GUN”,
“symbol”: “(”,
“color”: “brown”,
“name”: “Insurrectionist AK-47”,
“name_plural”: “AK-47”,
“description”: “One of the most recognizable assault rifles ever made, the AK-47 is renowned for its durability even under the worst conditions. This one looks like it was used by a member of a para-military unit, and has been rechambered for the larger 7.62x51mm.”,“price”: 290000, “//” : “AKs likewise aren’t commercially traded in the US.”,
“material”: [“steel”, “wood”],
“flags”: [“MODE_BURST”, “NEVER_JAMS”],
“skill”: “rifle”,
“ammo”: “308”,
“weight”: 4300,
“volume”: 9,
“bashing”: 12,
“cutting”: 0,
“to_hit”: -1,
“dispersion”: 45,
“sight_dispersion”: 60,
“aim_speed” : 6,
“recoil”: 60,
“durability”: 9,
“burst”: 8,
“clip_size”: 30,
“reload”: 475,
“loudness”: 150,

“built_in_mods”: [“aux_flamer”, “pistol_grip”, “recoil_stock”, “waterproof_gunmod”, “tuned_mechanism”, “match_trigger”, “red_dot_sight”],
“valid_mod_locations”: [[ “accessories”, 4 ],[ “barrel”, 1 ],[ “bore”, 1 ],[ “conversion”, 1 ],[ “grip”, 1 ],[ “magazine”, 2 ],[ “mechanism”, 4 ],[ “muzzle”, 1 ],[ “rail”, 1 ],[ “sights”, 1 ],[ “stock”, 1 ],[ “underbarrel”, 1 ]]
}

Its a pretty good idea, but I’m not sure if those attachments should actually be irremovable in most cases.

In slightly related topic I’m also going to add a modern lemat revolver with this damned mansion layout I keep stalling.

Maybe not, but being able to remove them would defeat the purpose of making a whole new gun. Either way, this is just me messing around with the new features.

Yeah thats a good point, actually hadn’t thought of that.

Although, we should consider that there is a despicable lack of modified weaponry in cata, ATM. Until now, I have only found the mp5 with the granade launcher attached, in a gun store. But why the hell would a soldier, during the apocalypse, go in the streets with an unloaded, unmodified gun? It would be a lot more interesting founding (partially) loaded and modded guns on zombie soldiers (and maybe some pistols with red dot sights on cops). It would be extremely realistic finding an M4 SOPMOD with, say, 8 incendiary rounds left in the mag. And the attachement should be removable. Or better, make the item disassemblable (is it a word?). When you dissassemble it, it gives you the gun in a normal state, plus the attachments, this way after you scavenged it for precious accessories, it won’t be still named “sopmod”.

Yeah, you might be able to make guns variable, similar to wheel and engine sizes.