I download the game after yet another long break because the last couple times I played the changes I found were just making the game unfun.
So this time I check it out and it’s like whoever is changing things is doing their best to add as many awkward actions as possible.
Things like the rebinding of removal of keys that have been the same way and integrated into muscle memory for years now. There is also stuff like menus being switched to the other side of the screen. Picking up objects from tables now brings up a menu instead of just letting you grab the object and now pickings stuff up is connected to “g” and pick up at feet has been unbound entirely.
I’ll break it down with be trying to boil water just now.
Old style:
make fire next to water, bring up crafting screen, make clean water, DONE
If interrupted: fix issue and hit continue crafting till done
New style:
make fire next to water, bring up crafting screen, make clean water, asks a list of questions about shit you are holding, you now have a “project” item, continue crafting, done, now rearrange your items again because it made you change them
If interrupted: might have switch items if it’s a threat, juggle your project item with other stuff, if you hit crafting again you’ll create a second project item, free your hands and hold the project and activate it to continue working till done
It doesn’t SOUND like that much of a hassle but it makes every little action just that many more keystrokes. Not to mention all the other little things involved like your crafting menu now starts on a “favorites” page instead of an actual craft menu and that strolling through the menu was changed to TAB from < > which is something I have complained about several times and have not found a solution for or explanation for why it was changed and I am still not used to it because I played with < > for about 4 years.
Is the end game here to make this a full on simulation? Because I love some aspects like managing nutrition and food freezing and but a lot of this stuff is really stealing from the fun factor.
Also why were long sticks added? What do they add to the game in any way besides giving you an extra step to gain heavy sticks?