[quote=“Vastin, post:1, topic:13063”]Better encumbrance:
- Really like the more granular equipment encumbrance, and the new layering system. Feels MUCH better. So much better in fact, that this is the one thing that would prevent me from going back to play 0.C(stable) as I would miss it too much.[/quote]
What’re you talking about? The old encumbrance system was fine. All this stuff for 1 torso and 4 head encumbrance? Totally fair.
I’ll admit I did enjoy it as an exercise in character optimization, but there’s no arguing it was very poorly balanced. The new system is much better, but it did swing clothing modifications from “broken OP” to “completely useless”, except for on headgear.
That’s actually a bit of a theme whenever something gets overhauled. The changes are generally good, but something gets ignored or messed up and is then never fixed, or at least put off for a long time. The ranged overhaul made weapons useful past spitting distance without having to max marskmanship, weapon skill, 14 percetion/dex, and using a weapon with a scope and no dispersion, but the 30 tile cap is arbitrary and prevents you from sniping dangerous targets.Perception affecting sight dispersion is very nice, though. Low recoil weapons have effectively no penalty for being fired in burst mode, since you aim once and retain the benefits until you move. And finally ranged weapons other than bows/pneumatic weapons are still not very good in practice, since they generate tons of noise and are expensive to make ammunition for.
The vehicle overhaul ported a lot stuff to JSON, but prevents you from having multiple active engines and generally wrecked fuel economy to the point where heavier vehicles can burn through hundreds of liters of gasoline on 10 minute drives, and electric vehicles, lights, and fridges are basically unsustainable.
Something that bothers me personally is how recipes are learned. Being able to memorize them from reading books was fine, I think, and having to carry a stack of books in case you need to craft something is tiresome, and makes moving a character to a different world in case you want to change your world settings or a mod gets added or depreciated very annoying. It’s also nice to know what books you already have at a glance with the highlighting colors, so you would immediately know you didn’t need a book if you had already gone through a copy because it would be grey instead of yellow. It would be nice for recipe learning to be either a mod or dedicated world or system option, since the consensus seems to flip flop on how it should be.
We were in a bumpy spot for a little bit with filthy clothing and vitamins, but I think we’re in good shape now. It’s just easier to bitch.