[quote=“StopSignal, post:17, topic:5152”][quote=“Kevin Granade, post:15, topic:5152”]Not saying this is a bad idea, but it needs a bitmore work than adding sundeath. With the monsters as they are now it’d make the game pretty trivial as long as you only go out in the day, or even just exlore during the day at first, because you’d easily lead all monsters to their deaths.
Need some work on AI and structures to make the monsters lurk in buildings unless you enter, then chase after you.
That having been said, it’d be a really neat game mode.[/quote]
I really need to learn coding.
Yeah, it would be really good… even more if you get to practice and experiment with traps.
For Wad: I just watched the movie, i’d like to read the book. Also… don’t judge a book by its movie applies the other way around, too. I think the movie was good.[/quote]
I reenabled SUNDEATH.
If you’re Outside and it’s daylight hours (the check is “is_in_sunlight” or somesuch, I’m away from my laptop ATM) take 100 dmg/turn.
Dark Wyrms can take a turn of that. Most anything else “burns horribly in the sunlight!” and, well, Dies. As the tag specifies.
SUNDEATH-enabled critters realize this and will not voluntarily enter sunlit areas. If you end up with a Dark Wyrm in the starting shelter (freak not-so-accident with the debug menu) just GTFO the nearest door and it will stop at the threshold. Until sundown, at which point they ought to come out.
So get them all to chase you to a wide open field right at sunrise, I should think.
And yeah, you can tag any critter you like in the JSON.