So I had a really sinister idea regarding the Mycus and its tendency to infest humans: Fungal Missionaries.
Basically, they would be human NPCs dressed in religious garb (I’m imagining the clothing catholic priests wear, that little black outfit with white collar) with Mycus mutations traveling around trying to spread the “good news”. They wouldn’t spread fungal tiles everywhere, or be outwardly mutated or hostile, but they would subtly subvert and infest both the player and NPCs around them if they are allowed live and stick around.
They might show up at your camp or run across you during your travels, and offer medical assistance or “food” (Marloss berries & gel) in exchange for shelter and a chance to preach. Choosing to listen would raise morale. On the surface they would appear to be nothing more than harmless yet helpful lunatics. But in reality, their every action would be carefully choreographed and calculated to ingrain themselves with a group, and give the mycus a chance to get their mycelia into people’s brains. Every time someone listened to the Fungal Missionary’s sermon they are being bathed in spores, and a counter would tick upwards until eventually they start getting the initial mycus mutations.
You might also find them at various places where static NPCs are holding out, like apartment complexes.
You couldn’t kill the Fungal Missionary, or anyone he had managed to infest without reprisals from everyone unless you convinced the group’s leader of the Missionary’s true nature: an infested meat-puppet of the Mycus. This might be done several ways:
- Having lawful authority (US marshal for example) & passing a speech check
- Providing physical evidence, like a dissected corpse of a Mycus infested NPC
- Providing digital evidence, like a USB drive with Fungal Data obtained from a lab or the Old Guard Rep.
Thoughts?