[quote=“AllisonW, post:1223, topic:339”]On NPCs sucking, I believe the word of even the devs (KA101, at least–my apologies if I’m wrong here, KA) is that at present dynamic NPCs just aren’t implemented well enough to be more help than harm. There are static NPCs that actually have questlines and such (found at refugee centres; I don’t know if there are any other places where static NPCs spawn aside from refugee centres and the single starting NPC you get), but randoms are a pain in the ass. I turn static NPCs on and leave dynamic NPCs off, myself.
I also hate how NPCs wield semi-automatic pistols like assault rifles and RAT A TAT TAT GAME OVER TO A TRIPLE HEADSHOT FROM A BERETTA M9 (that actually happened)[/quote]
That’s an accurate summation of what I’ve said re the NPC situation, and that’s how I have my NPCs configured.
Firearms can fire more than once per 6 seconds: wear a watch and check if you like. To NPCs and critters, you’re firing a lot in your turn when you shoot them.