[quote=āChaz, post:1214, topic:339ā]This is super useful information, thank you!
From this Iāve also learned that I should⦠probably have taken a ranged weapon with me into the laboratory. I didnāt have any ranged weapons, like, at all. XD Not grabbing a gun from one of the various gun-stocked houses in my small town, despite the fact that I had a suppressor in my base, was certainly a mistake I will try to avoid in the future.
I guess I was just really afraid of using guns for⦠some reason. Hm.
Oh well! Iām still super pleased with how my run went (Except for the whole, yāknow, zombie child slaughterfest thing - I will attempt to avoid repeating that as much as my abilities will allow). Day 12 is a new record for me, and Iām hoping Iāll get a semi-decent world next run.
Note to self also: Use safe mode more. Holy shit use safe mode more Chaz, I donāt care if the fact that it alerts you every time you encounter a dog bugs the hell out of you, fugginā use it. Maybe try auto-safemode or something, I donāt know.[/quote]
Auto-safemode is good and I use it, though itād be nice to be able to turn off notifications for dogs that are just tracking you and not actively hostile. And yeah, even if youāre a melee character, you want a gun for labs assuming you donāt have a giant pile of EMP grenades or extremely strong armour all over your body (I suppose a strong bow and strong arrows could work, too, I guess). I can understand your reluctance to use them given the scarcity of ammo and the fact they make lots of noise when not suppressed (and given how much suppressors reduce their efficacy, especially for small arms), but the enemies in labs canāt open or break down the metal doors, so donāt worry about it when youāre in there. Leave the suppressor off for maximum efficacy. You can even bring a 9mm firearm if youāve got one to take advantage of the turrets sometimes dropping 9mm ammo when destroyed. (They drop them in stacks of 50, to boot, so you can clean up on quite a bit of 9mm ammo, particularly if you use EMP grenades, which cause them to drop all their stuff instead of a single random component.)