I mean plants calculate time passed when you return to an area, so a system similar to that seems possible, but I don’t even see why its necessary that they do it for breeding.
That seems secondary, an add on for later, no?
Only breed when the PC is there for now.
As for horses, yeah, that seemed improbable.
Definitely couldn’t treat them as a part of the current vehicle system.
Still, human ingenuity makes nothing truly impossible!!
Creativity can route the highest walls!
(I believe in yall! Keep an open mind, look at it from different perspectives, play with it! Who knows what solution may come to you?)
(Lol, can you put a 0 tile “leash” on them, so that you forcibly share a square, and get a speed boost? Despawn them like a petcage and get a speed boost, but with reverse roller-skate rules? Leg equip, 0 encumbrance, really fragile, if they break they gone? its fun to play with conceptually at least)
Milking seems a secondary but def possible future step.
Menu, taming action, Leashing, and breeding would be the primary things I think would be necessary to make it worth while, and what I’m most interested in dedicating time to.
In terms of breeding, lets say we start in view of PC only.
Dwarf fortress has it so that two of a species on a map tile can “breed through sporing” and create a baby so long as the map recognize them together.
Would it be possible to have a low chance to do this to any tameable animal close enough to “notice” their own species?
NPCs seem rather good at clustering and hunting, so it seems like that dynamic could be a base.
If not it could be a cheaty thing to just have that option in a menu with 2 cows nearby? Limit it to once a season?
Would that work?
Once a system to DO it is in the next steps to make it a complex process can happen so I’m not even gonna think about that yet.
Also this is a learning experience for me, what tools do I need? Just notepad ++ or something more?