Let’s say I fortify a building I like, but I need a door somewhere. Or want more windows. Or want to add a garage door with a palisade gate;
I grab my jackhammer and knock out a tile… cool. Usually. Sometimes though, my entire living room collapses. Well, the neighbors’, but it’s the apocalypse. Everything is mine!
Is there a method to demolition that minimizes unnecessary damage? Or is it completely random whether or not you remove the single wall section you intended, or half your house?
If the answer is no (and I am not sure) you can always use the debug menu. Since realistically the method you described should work, I would not feel bad about using the debug menu to remove a wall. Especially if you already have the tools you need and just discard them (that is what I do in minecraft for example if a recipe is bugged I throw the materials into lava and just spawn the item)
Yeah, even though the debug menu says that using it is cheating, I feel that reorganizing the walls or doors in my base isn’t actually cheating since it doesn’t really change anything in-game, but it can make a lot of things like organizing easier.
[quote=“Kevin Granade, post:4, topic:3746”]Huh, I thought you could build a window at least into a wall section.
Regardless you SHOULD be able to, will look at that.[/quote]
Could the sledgehammer be given the ‘controlled demolition’ role? Possibly with a strength requirement?
By the way, I assumed for the longest time that spilled liquids were uncleanable. I recently decided on a whim to activate a mop… I feel stupid and genius at the same time, though I sorta miss that 3 season old mayonnaise. It was just learning to make good conversation.