Thanks for the replies. Yes, I can let this loose on the general public once I have tested it a bit, no problems. The list of gear there in the screenshot was just a quick and dirty way of getting some stuff on the character without a lot of hassle. I couldn’t figure out if starting with a martial arts style was possible, beyond spending points at creation. So that’s why the book to start. I completely forgot a cutting tool lol, but in the end they aren’t that bad to acquire in the shelter, and I only added a set of throwing knives.
Regarding the mutation thing, I see further in the list of topics that was already asked and I got my answer. At some point I may try out opening up a few of the base mutations for choice on character generation, but I would like to figure out if they can be added as a starting trait for professions mostly.
As for the joint torsion ratchet I mentioned in the opening post, I understand that it produces, not consumes, power. What I wanted to know was where is the game telling it to regen power, as in how much regained over how many turns? This way I can put in a second, call it Kinetic something something, and make a little better, and have my ninja start with it instead.
So if someone wants to play as a ninja, just let me know how to put it here in a code block or something and I’ll hook you up.
Ciao for now