[quote=“Litppunk, post:44, topic:11800”]I doubt there is a direct correlation, or that that correlation ends at the highest level,
You see the levels like that on a lot of tools, and it tends to only be a “this level required for X” relationship where to make [Item] you need tool with at least (#) level __ing and to make [item 2] (better higher “level” item) you need tool with at least (#+1) level ___ing and onward as far as that tool can have levels.
Normally this just makes it so you can’t make high “level” items with makeshift tools like that duct-tape wrapped scrap metal “screwdriver” and “hammer” you made in the forest and if I under stand them correctly only act as tag checks ordered by how effective they are. Though there are probably some exceptions to this, I would not expect jacks to be one of them due to the variety of “types”
The lift capacity of a screw jack, scissor lift jack, hydraulic jack, etc… do not directly correlate weights in any fashion other than if you are going to lift something heavier than X, making a lesser “style” of jack that can lift that is impractically inefficient. In this way you will likely see “random”-ish jumps in stats based on the lifting capacity of their practical real-world counterparts.[/quote]
Actually they do directly correlate in game. Jacking quality 3 can lift 3000 kg. Bottle Jack is Jacking 6, it can lift 6000 kg.
You can edit the jacking quality in the engineering.json or was it engineer.json I forgot which.
I edited the bottle jack quality to like 60 Hey look it can now lift 60,000 kg. IRL jacks, specially bottle jacks have vary different amounts they can lift, as they come in various sizes.
It’s still a point where it does actually lift the WHOLE vehicle in Cata DDA which is so wrong, it lifts that point and shifts the weight onto the other tires.