This might belong in the suggestions, but since I don’t exactly know what all the latest features are, I’ll ask here first.
Are there other ways to contain flames and smoke other than pits and stone fireplaces? Do Stoves work to contain smoke or flames only? Hotplates and car kitchen stuff are little advanced. What about that 'ol trick with the 8-stone surrounding the fire tile to contain it, does that still work? Can you use it indoors?
Stoves block both fire spread and smoke, nothing but stoves and stoves will prevent inside smoke.
There is no 8 stone trick I know of, but fire will not spread to adjacent dirt or grass tiles, so any open 3x3 square can contain fire. Also even if this trick exists, you can be convinced it wont prevent smoke indoors.
[quote=“John Candlebury, post:3, topic:7565”]Stoves block both fire spread and smoke, nothing but stoves and stoves will prevent inside smoke.
There is no 8 stone trick I know of, but fire will not spread to adjacent dirt or grass tiles, so any open 3x3 square can contain fire. Also even if this trick exists, you can be convinced it wont prevent smoke indoors.[/quote]
Not necessarily. Dig a Pit (not a shallow one) first and build your fire in that.
[quote=“KA101, post:4, topic:7565”][quote=“John Candlebury, post:3, topic:7565”]Stoves block both fire spread and smoke, nothing but stoves and stoves will prevent inside smoke.
There is no 8 stone trick I know of, but fire will not spread to adjacent dirt or grass tiles, so any open 3x3 square can contain fire. Also even if this trick exists, you can be convinced it wont prevent smoke indoors.[/quote]
Not necessarily. Dig a Pit (not a shallow one) first and build your fire in that.[/quote]
Unless it is a super-recent experimental … no. I burned down a house just two tiles from another house, and the fire didn’t jump between the houses. Nor did any of the grass even get singed.
I would still pack a large fire extinguisher … just in case.
[Edit] I would hazard a guess that KA101 means that if you start a fire in a deep pit, it will not spread, even if that deep pit is (for example) in the middle of a house. Anyone willing to do some SCIENCE to see if that is the case?
(I will in 2 hours, if no-one else is keen :P)[/Edit]
[Edit2] SCIENCE! has been performed. It turns out that
a) Pits can only be built outside. You can’t build a pit indoors … although you CAN build a stone fireplace indoors, despite one of the requirements being a lvl 2 digging tool (required to build deep pits)
b) A small fire inside a deep pit won’t spread (like all small fires), and the smoke is very small (no smoke more than two tiles from the pit)
c) Unlike most fire containment methods (IE. ovens, braziers, fireplaces, etc.), the deep pit fire can progress to a raging fire, if enough fuel is added. This increases the temperature and fuel consumption of the fire.
d) Unlike normal raging fires, though, this fire refused to spread to either of the three adjacent wall tiles, or the pile of clothing nearby. It started drizzling in the middle of the experiment, but I feel confident in saying that raging fires in pits do not spread. In addition, the smoke from the raging fire never reached 5 tiles away from the fire, and rarely reached 4 tiles from the fire.[/Edit2]
Considering that you need some sort of air movement to get large volumes of smoke (or most any gas contaminant) out of an area, just opening a window isn’t going to do it. Hence vent hoods in industrial kitchens and the like. I find it somewhat ridiculous that a single piece of splintered wood used for kindling can choke a character out though…
Finally a use for those desk fans I keep seeing! Open window, [e] desk fan (with batteries of course) [dir] and use it draw smoke out! That would be cool.
Considering that you need some sort of air movement to get large volumes of smoke (or most any gas contaminant) out of an area, just opening a window isn’t going to do it. Hence vent hoods in industrial kitchens and the like. I find it somewhat ridiculous that a single piece of splintered wood used for kindling can choke a character out though…
Finally a use for those desk fans I keep seeing! Open window, [e] desk fan (with batteries of course) [dir] and use it draw smoke out! That would be cool.[/quote]
That is what draught is for, open 2 windows on opposite sides and unless there no wind outside at all, it should suffice for small fire.
Oh man. I’ve recently added “wind” to the game, but it has no direction, and nor am I capable in giving it direction. That would mean modelling its flow around buildings. And now through open windows! And around crowds of zombies… oh man. Just thinking about it makes me feel inadequate.
Fire inside a building without a chimney will be (more than a little) smokey. Not life threatening, but certainly very annoying.
Hell, even with a chimney a fire can be smokey given the wrong weather conditions.
even if someone could simulate wind flow, it would likely take more cpu than the rest of cataclysm.
Wind direction and wind strength are quite enough for the near future. Just assume that everything outdoors feels the wind ‘as is’ (meaning no wind flow calculations) and indoors, wind does not apply.
Interactions that would still require wind flow could be implemented simplistically (eg. a nearby open window/door reduces smoke generation by xxx)
i allways wear gas mask last time when jabberwock (random npc on) destroyed my gas mask i catched flu instantly (no vitamins)
question: deep pits can be fungified? because i fear to live near spire after fungus catched fire (random npc with flamethrower) fire spread like mad and my base turned into pile of rubble and rebar (QYY after that and started new world)
I don’t think deep pits can be fungified. They don’t have any of the tags spread_fungus checks. If I’m misreading something and they can be fungified, they’re highly resistant to it, because I used some to partially contain fungus expansion and they didn’t get fungified for days of constant sporing.
Shallow pits, roads and stone floors certainly can be fungified, though. This can be exploited (not that easy to do so, though) to make basements diggable and thus plantable.