[quote=āBinky, post:146, topic:4531ā]Iād say we need it tighter than that though, in terms of pistols and rifles (obviously SMG and Shotguns need different numbers) Iād say we should have:
Common: about 5-6 of each
Rare: 5-6
Very rare - 10
Obviously Iām pulling these numbers out of thin air, but 5 pistols and 5 rifles are definitely enough for ācommonā weapons, combining this with 3 or 4 SMGs and shotguns. So Iād say in total weād have about 15-16 common weapons, and the rest pretty damn rare - mainly in pawn shops, gun nut shelters and the like, with very rare ones for the obviously OP ones and stuff.
To me, thatād add a hell of a lot more interest rather than āHERE ARE HEAPS OF GUNSā - if I came across one I hadnāt seen, Iād want to use it see what itās like, but if Iām constantly just given tons of random guns then nothing feels special gunwise really.[/quote]
You call that firearms bloat? THere is just 50% more of them than in Fallout 2, which is an old game.
Just about as many as in F:NV, which is a modern RPG with strong combat focus.
Thatās hardly bloat and it hardly has any negative effects on the game. You seem to be mentioning the mythical āplayers who have no idea about guns and learn really slowlyā demographic, but how big it really is? If you want to know what real gun bloat looks like try Ja2 1.13.
As for your proposition, with 6 pistols you can barely have 1 gun per popular caliber and thatās it.
No room for revolver\handgun alternatives or such.
.22, .38, 9, .45, .40, .44.
4 shotguns? If that includes single\double barrel ones, which are needed for crafting, you get left with two. One pump action, one semi auto. No room for Saiga which is notably different from the others.
4 SMGās could do as common, not that many of them, MP5, Tec, Ingram, Uzi.
As for rifles, in the common category we need a .22 one, a .223 SA, 7.62 SA, 7.62 bolt, SKS. That assumes military and other full auto guns go into other categories.
What do gun mechanics need is properly distinguishing bolt\pump action weapons from semi auto ones. Could be done like in DoomRL, and would make some āredundantā weapons less so.