Thatâs my interpretation of it too. It makes very little sense if you get prevented from simply replacing your magazine with a loaded magazine by being hit.
And with the âextra magâ attachment, you DONâT get prevented from reloading when you get hit.
So my conclusion is that standard reloading canât be simply swapping out mags.
Also, I think Iâm right in saying that the extra mag can only be put on certain weapons.
Certain weapons, of course, donât load with magazines.[/quote]
Getting hit interrupts reloading for gameplay reasons, not realism ones.
The spare mag mod wasnât around when reload times were first designed, and isnât reasonably consistent with other time costs. It was obviously designed with the idea that regular reloading involves refilling a single magazine, because it reduces the reload time by a huge amount. The issue is that the resulting reload times are absurdly fast compared to other actions. An unskilled user can reload using a spare mag twice in the time it takes someone to walk one meter, or ten times in the time it takes for a grenade to go off, and skilled users reload much faster than unskilled ones. Reloading a gun with a spare mag is often faster than firing the weapon once.
Another piece of evidence: unloading a weapon (remove the magazine and put it away) takes half the time of reloading (remove magazine and put it away, take second magazine and put it in).