[quote=āClayton, post:57, topic:4531ā]I donāt understand the whole, āJust make it a mod!ā mentality. How does having multiple choices of firearms effect your gameplay in a negative way when you can justā¦lookā¦atā¦theā¦firearmā¦andā¦seeā¦theā¦statsā¦andā¦ammoā¦
I really donāt understand.[/quote]
Because: A - whining about something is easier than actually doing stuff, and B - a lot of people have a very entitled āif I donāt like it then nobody should be allowed to enjoy it/use itā mentality.
Having lots of content in the game is only negative if youāre too lazy to use your memory a bit, or if youāre just outright opposed to the inclusion of that content to begin with.
Simply put, if you think the game has too much content for you to wrap your poor little mind around, just ignore it. Donāt pick up those guns that offend you so greatly. Donāt hassle with the extensive crafting menu, or bother constructing things; itās far too much effort to learn all that stuff. Donāt bother with clothes other than what you start with - and you should probably start as the default profession because the other ones have far too much character. Just spend the game killing stuff with your pocket knife and remain willfully ignorant of all the work thatās gone into expanding the game and its content.
Or go play Wolfenstein 3D! The second episode even has zombies, and with one knife, three guns, and a single ammunition type youāll likely never be confused by having to remember that your 9mm pistol eats 9mm bullets.
Remember folks, C:DDA is set twenty minutes (or years) into the future. Sure most things superficially resemble the current level of technology, but weāre talking about a world where the six million dollar man is reality and people cruise around in plutonium powered cars as well. If we start pulling the laser guns, miniaturized nuclear devices, bionic upgrades, caseless weapons, and man-portable plutonium-fueled power supplies from the game weāll be left with, what, a roguelike version of Left 4 Dead? I know thatās where we started initially, but weāve grown a lot since then and it would be a terrible shame to destroy all of that progress because a minority of players canāt be asked to remember that their Ruger 10/22 holds ten rounds of 22LR.
Iām almost convinced we should make a version of the game for the āI canāt be bothered to actually thinkā crowd that has one type of clothing, one type of tool, one type of food, one type of drink, one type of building, one profession, one type of monster, and no guns or cars or optional fun items.
Remember kids, all guns are āoverpoweredā - until you run out of bullets. Or, as I once saw on a truly awesome bumper sticker, āGod made man. Samuel Colt made them equal.ā