There might not be too many guns as there are too many easily identifiable guns. Given that the game takes place in the future, it might be nice to see some more guns thatād be common in the future, and less obscure guns like the calico that are hard to find even today. (Also you should take a moral penalty for trying to reload one of those damn helix magazines without the auto loader.)
Now, flavor is fine, but it might not be a bad idea to do a rework on the guns in much the same way we got guidelines for melee weapons. Maybe coming up with guidelines that make things more regular would be nice. Things like, tying damage to the ammo, not the gun, and letting the gun decide things like accuracy based on itās barrel or what not.
Either way, I donāt think the amount of guns needs clipping. Just some combing over. No need to remove content. If some content really bothers someone they can remove it themselves or push a modular content removal option for the code base.
[quote=āBinky, post:27, topic:4531ā]To put this into context, weāve got over 100 guns. That is WAY too many.
Itās been mentioned loads of times before (use the search function!!!) that guns and ammo are way too varied and that itād be a lot better for non-gun people (and especially countries that donāt have gun ownership) to not have such a wide, needless, variety. It doesnāt add to the immersion for anyone, and just gets confusing/annoying for non-gun people to have to search through loads of different types of guns to find things that are just a tiny bit better than others.
I donāt think it needs to be (or is desirable to be) down to quite āpistol, smg, assault rifleā but I really, really canāt see there being any point in main branch for more than three or four in each class and a few different types of ammo.
This would also help enormously with balance as 104 (or 5, I might have missed one or two) is way too much for even the pretence of balance.[/quote]
If guidelines were made then you could easily simplify things based on a few descriptors. Long barreled wooden stocked rifle, or short barrel bullpup with built in reflex sight. You could even code in a lot of modularity in (Which would tie in with the direction a lot of guns are going to anyways.) and let people modify their own weapons to taste. This would reduce the number of guns, while still letting anyone have whatever iconic gun they want.