this time, i found out that in first Alpha test, the mod is actually not working as intended and as a result, the item that was supposed to spawn naturally in place where rare weapons should spawn… never spawn at all…
now with this Alpha V.2 it will work as intended and if its work as intended, i will update it to Beta Test and more items should be added for Beta.
this Alpha V.2 includes 2 new items :
Globaltech Katana : Rare, upgraded version of katana by Globaltech.
Globaltech Sword : Rare, upgraded medieval sword by Globaltech.
Special thanks to :
@Malkeus : for helping me solving the item-spawning problem.
yeah… github cataclysm member says the same question to me about that.
i intend to add another anti-material rifle for variety choice, so players can choose between globaltech Anti-Material or original Anti-Material.
It would be best if you did something to vastly differentiate the two, rather than have just small differences.
Some suggestions:
Make it use a VERY large caliber round compared to the Barrett .50 (.50 BMG), like maybe the 20mm Vulcan. With armor piercing and explosive ammunition variants.
For balance purposes, such a rifle would be very heavy, have a slow rate of fire & target acquisition, and have limited ammo, like 3-5 rounds tops. Also, have an integrated bipod that cannot be uninstalled. A beast of a rifle like this would HAVE to be fired prone or balanced on a surface.