If you can’t recompile, you can edit the spawn list data file directly to fix it.
Open data/raw/monstergroups.json in a text editor
Around line 70 or so is a block similar to:
{
“name” : “GROUP_FUNGI”,
“default” : “mon_fungaloid”,
“monsters” : [
{ “monster” : “mon_fungaloid_dormant”, “freq” : 0 },
{ “monster” : “mon_ant_fungus”, “freq” : 0 },
{ “monster” : “mon_zombie_fungus”, “freq” : 300 },
{ “monster” : “mon_boomer_fungus”, “freq” : 30 },
{ “monster” : “mon_spore”, “freq” : 0 },
{ “monster” : “mon_fungal_wall”, “freq” : 0 }
]
},
But will have an entry with “mon_fungaloid_queen” in it. Just delete that line and make a new world.
Also you can play with monster spawn frequencies if you want a non-standard experience.