A simple solution from JSON tinkering:
Currently, the only effects of cold/freezing are:
"scaling_mods": {
"speed_mod": [-7],
}
I propose to upgrade this to
"scaling_mods": {
"speed_mod": [-7],
"int_mod": [-1],
"dex_mod": [-1],
"hurt_min": [1],
"hurt_chance": [200],
"stamina_chance": [2],
"stamina_min": [-2],
}
Effectively, this makes “chilly” the warning before hypothermia sets in, and only a minor speed malus is in effect. “Cold” is early stage hypothermia, and “Freezing” is late stage hypothermia, which is when the pain really starts to pile on. After testing, I found stripping naked in the middle of a blizzard took about a day to result in death, which is fairly accurate. I would suggest implementing these changes to the latest experimental builds (hence the stamina effects), if any devs are currently listening.
Ideally, damage would be done only to the torso (Ie, decreasing core body temperature) with every hypothermic part of the body speeding up how fast torso HP drops. However I’ve yet to find a way how to make damage done to happen only to the torso, like with coughing from smoke. As of now, damage is done to all parts of the body, which lengthens how long it takes to die. If all damage was done to the torso, I speculate stripping naked in the winter would only take 4-6 hours for death.
Also, I tried to make frostbite cause the part of the limb affected to rapidly lose health, but apparently any effect I add doesn’t seem to work for frostnip/frostbite. Are the effects of those hardcoded?
Speaking of hardcoding, I’d like to note that frostnip/frostbite really do take too long to occur, espeically full-blown frostbite which seems to never occur at all, even when standing naked in -2 C blizzards stark naked. As one poster previously said, frostnip can happen within a matter of minutes, and frostbite within a matter of an hour or so.