[quote=“troll from behind, post:7, topic:9659”]Well then, to make devs life easier and to get this important part added to the game, maybe you have some suggestions as of how this might be implemented?
Maybe add a cold-counter that ticks away adding some penalties after a certain treshold is reached?
Naturally you need to come up with formulas of how beign wet adds to this, how much the wind increases it, do you factor in the fact, that some people are more resistant to the cold than others and the fact people get accustomed to cold slowly.[/quote]
Actually, it is implemented pretty much exactly like you describe it. Differences are: everyone is equally vulnerable to frostbite (but not to cold - some mutations change it) and penalties from frostbite are binary per body part - say, your hand is either frostbitten or not.
Frostbite was toned down a bunch of times because it wrecked new players. That’s probably why is it so non-dangerous.
Another thing is that apparently New England (where the game takes place) has mild winters.
It wouldn’t be very hard to make a temperature scaling option, though. You could then have “Siberia mode” and (way harder due to current mechanics) “Sahara mode”. They would only affect the player, so they wouldn’t be proper temperature alterations, but it could still be fun.