Hey, I am Zaweri, and I got my flintlock weapons merged.
So, how do you like them? Want me to make more of them?
Code in a harpoon gun, and make harpoon turrets.
[quote=“Zaweri Runewright, post:1, topic:4233”]Hey, I am Zaweri, and I got my flintlock weapons merged.
So, how do you like them? Want me to make more of them?[/quote]
What about a matchlock or a handgonne?
An extra Japanese-style matchlock (antique) would be awesome


Muskets please.
Mod in harpoon guns, and let us attach small explosive to the harpoons.
Antique pen guns! 
How about a nock gun and pepper box pistol.
+1
Pepper-boxes would be nice to have, especially a COP .357 Derringer. Smoothbores and antique guns in general sould be spawned in museum or mansion.
Massive images below.
[img width=900 ]https://upload.wikimedia.org/wikipedia/commons/d/d7/Cop_357_Derringer.jpg [/img]
supplying either a width or a height will automatically scale your image
Thanks Luissen! I didn’t know that until now.
COP 38 was made by me. It’s in the experimentals. It’s the COP 357, but I renamed it to 38, because there is not a .357 ammo type. And if .357 guns existed ingame, they would need to be able to use .38 ammo. Which is a PITA to code.
The flintlocks are ok, but you might as well go a little silly with it, maybe a volley gun or ducksfoot pistol?
Volley gun = PITA to code.
wheres download link?
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It is in the MAIN GAME. Download a Experimental build on cataclysmdda.com
Why not just create a custom ammo type which corresponds to each “bullet” containing the materials of 7 standard flintlock rounds, then treat the weapon like a really really slow loading shotgun with a massively powerful blast?
No other coding required. Unless you wanted shot spread.
Shot spread is kind of the idea of a volley gun, the current burst fire mechanic wont really cover it.
Sigh, my Patrick Harper fantasies must go unfulfilled yet again.
Could a possible solution be to code in the projectile as an explosive? Make it hit the initial target with an invisible explosion (only affecting enemies) around that point.
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It is in the MAIN GAME. Download a Experimental build on cataclysmdda.com[/quote]
^ That is how you drive away new people.
[quote=“jimboblordofeskimos, post:17, topic:4233”]Shot spread is kind of the idea of a volley gun, the current burst fire mechanic wont really cover it.
Sigh, my Patrick Harper fantasies must go unfulfilled yet again.[/quote]
You could give the weapon high burst and shot dispersion.
Unfortunately, there doesn’t seem to be a way to force a weapon to fire in burst mode only.
You’d have to add the “FRAG” flag to the ammunition, it won’t do anything on a weapon.



